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Raid Hour · YveltalNext · 1d 1h

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 4 to be safe — 3 if everyone is prepared

At level 40, a party of Florges's top six counters needs 2.26 trainers (round up: 3), and a mixed lobby of ranks 13-24 needs 3.13 (round up: 4). The raid timer is 300 seconds and one prepared trainer alone would take 10:24. No level in this range makes it soloable with a prepared party.
Florges · Tier 5
fairy
Weak to
poisonsteel
Boss CP
44,742
Boss HP
15,000
Raid timer
300s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Florges at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 203(2.70)4(3.21)5(4.48)14:466.0
Level 253(2.25)3(2.81)4(3.86)12:565.9
Level 302(1.99)3(2.44)4(3.42)11:145.8
Level 352(1.90)3(2.35)4(3.28)10:505.6
Level 402(1.85)3(2.26)4(3.13)10:245.5
Level 452(1.82)3(2.19)3(3.00)10:065.5
Level 502(1.69)3(2.12)3(2.90)9:455.2

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

2 trainers at level 40

  • Zacian (Crowned Sword)1.85

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

3 trainers at level 40

  • Zacian (Crowned Sword)1.85
  • Necrozma (Dusk Mane)1.90
  • Zamazenta (Crowned Shield)1.92
  • Eternatus2.53
  • Metagross2.59
  • Necrozma (Dawn Wings)2.78

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

4 trainers at level 40

  • Tinkaton2.94
  • Excadrill3.02
  • Roserade3.09
  • Genesect3.11
  • Genesect (Burn)3.11
  • Genesect (Chill)3.11

The party these numbers assume

1. Zacian (Crowned Sword)
Metal Claw + Behemoth Blade
2. Necrozma (Dusk Mane)
Metal Claw + Sunsteel Strike
3. Zamazenta (Crowned Shield)
Metal Claw + Behemoth Bash
4. Eternatus
Poison Jab + Sludge Bomb
5. Metagross
Bullet Punch + Meteor Mash
6. Necrozma (Dawn Wings)
Metal Claw + Moongeist Beam

See the full ranked counter list for Florges · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.