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Raid Hour · YveltalNext · 1d 2h

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 5 to be safe — 4 if everyone is prepared

At level 40, a party of Fezandipiti's top six counters needs 3.11 trainers (round up: 4), and a mixed lobby of ranks 13-24 needs 4.31 (round up: 5). The raid timer is 300 seconds and one prepared trainer alone would take 14:19. No level in this range makes it soloable with a prepared party.
Fezandipiti · Elite
poisonfairy
Weak to
groundsteelpsychic
Boss CP
38,858
Boss HP
20,000
Raid timer
300s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Fezandipiti at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 204(3.65)5(4.42)7(6.31)20:206.0
Level 254(3.21)4(3.86)6(5.48)17:466.0
Level 303(2.94)4(3.50)5(4.71)16:066.0
Level 353(2.82)4(3.32)5(4.51)15:165.9
Level 403(2.59)4(3.11)5(4.31)14:195.8
Level 453(2.52)4(3.03)5(4.18)13:555.7
Level 503(2.46)3(2.95)5(4.04)13:345.7

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

3 trainers at level 40

  • Necrozma (Dusk Mane)2.59

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

4 trainers at level 40

  • Necrozma (Dusk Mane)2.59
  • Zacian (Crowned Sword)2.61
  • Zamazenta (Crowned Shield)2.69
  • Mewtwo3.35
  • Landorus (Therian)3.67
  • Necrozma (Dawn Wings)3.74

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

5 trainers at level 40

  • Kyurem (White)4.15
  • Jirachi4.23
  • Hoopa4.24
  • Hoopa (Unbound)4.29
  • Tinkaton4.29
  • Genesect4.36

The party these numbers assume

1. Necrozma (Dusk Mane)
Psycho Cut + Sunsteel Strike
2. Zacian (Crowned Sword)
Metal Claw + Behemoth Blade
3. Zamazenta (Crowned Shield)
Metal Claw + Behemoth Bash
4. Mewtwo
Psycho Cut + Psystrike
5. Landorus (Therian)
Mud Shot + Sandsear Storm
6. Necrozma (Dawn Wings)
Psycho Cut + Moongeist Beam

See the full ranked counter list for Fezandipiti · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.