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PoGoBud

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 3 to be safe — 2 if everyone is prepared

At level 40, a party of Fezandipiti's top six counters needs 1.86 trainers (round up: 2), and a mixed lobby of ranks 13-24 needs 2.57 (round up: 3). The raid timer is 300 seconds and one prepared trainer alone would take 8:35. No level in this range makes it soloable with a prepared party. A duo works from level 35.
Fezandipiti · Tier 5
poisonfairy
Weak to
groundsteelpsychic
Boss CP
33,652
Boss HP
15,000
Raid timer
300s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Fezandipiti at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 203(2.23)3(2.66)4(3.77)12:156.0
Level 252(1.91)3(2.30)4(3.17)10:355.9
Level 302(1.71)3(2.06)3(2.81)9:285.7
Level 352(1.67)2(1.95)3(2.67)8:595.6
Level 402(1.54)2(1.86)3(2.57)8:355.5
Level 452(1.49)2(1.79)3(2.48)8:135.4
Level 502(1.46)2(1.74)3(2.39)8:025.2

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

2 trainers at level 40

  • Necrozma (Dusk Mane)1.54

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

2 trainers at level 40

  • Necrozma (Dusk Mane)1.54
  • Zacian (Crowned Sword)1.61
  • Zamazenta (Crowned Shield)1.65
  • Mewtwo1.97
  • Landorus (Therian)2.16
  • Necrozma (Dawn Wings)2.25

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

3 trainers at level 40

  • Jirachi2.53
  • Kyurem (White)2.53
  • Hoopa2.52
  • Dialga2.53
  • Alakazam2.52
  • Dialga (Origin)2.56

The party these numbers assume

1. Necrozma (Dusk Mane)
Psycho Cut + Sunsteel Strike
2. Zacian (Crowned Sword)
Metal Claw + Behemoth Blade
3. Zamazenta (Crowned Shield)
Metal Claw + Behemoth Bash
4. Mewtwo
Psycho Cut + Psystrike
5. Landorus (Therian)
Mud Shot + Sandsear Storm
6. Necrozma (Dawn Wings)
Psycho Cut + Moongeist Beam

See the full ranked counter list for Fezandipiti · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.