Group size estimator
How many trainers do I need to invite?
Invite 5 to be safe — 4 if everyone is prepared
- Boss CP
- 66,074
- Boss HP
- 22,500
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 5(4.83) | 5(4.95) | 7(6.23) | 23:00 | 5.9 |
| Level 25 | 5(4.03) | 5(4.35) | 6(5.29) | 20:12 | 5.8 |
| Level 30 | 4(3.55) | 4(3.82) | 5(4.61) | 17:46 | 5.7 |
| Level 35 | 4(3.41) | 4(3.60) | 5(4.38) | 16:43 | 5.6 |
| Level 40 | 4(3.20) | 4(3.44) | 5(4.15) | 15:58 | 5.5 |
| Level 45 | 4(3.11) | 4(3.32) | 4(4.00) | 15:26 | 5.4 |
| Level 50 | 3(2.94) | 4(3.20) | 4(3.85) | 14:53 | 5.3 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
4 trainers at level 40
- Rayquaza3.20
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
4 trainers at level 40
- Rayquaza3.20
- Mewtwo3.32
- Enamorus (Incarnate)3.32
- Galarian Articuno3.54
- Tapu Lele3.61
- Necrozma (Dawn Wings)3.64
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
5 trainers at level 40
- Salamence3.92
- Eternatus3.94
- Necrozma (Dusk Mane)4.00
- Hoopa4.04
- Latios4.16
- Galarian Zapdos4.19
The party these numbers assume
See the full ranked counter list for Mega Falinks · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.