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PoGoBud

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 1 to be safe — 1 if everyone is prepared

At level 40, a party of Electrode's top six counters needs 0.70 trainers (round up: 1), and a mixed lobby of ranks 13-24 needs 0.89 (round up: 1). The raid timer is 180 seconds and one prepared trainer alone would take 2:03. A prepared solo becomes possible at level 20. A duo works from level 20.
Electrode · Tier 3
electric
Weak to
ground
Boss CP
15,466
Boss HP
3,600
Raid timer
180s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Electrode at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 201(0.87)1(0.99)2(1.25)2:554.5
Level 251(0.74)1(0.86)2(1.09)2:303.3
Level 301(0.68)1(0.78)1(0.96)2:172.6
Level 351(0.65)1(0.74)1(0.93)2:102.3
Level 401(0.62)1(0.70)1(0.89)2:031.9
Level 451(0.62)1(0.69)1(0.86)2:001.8
Level 501(0.57)1(0.67)1(0.83)1:581.6

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

1 trainer at level 40

  • Landorus (Therian)0.62

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

1 trainer at level 40

  • Landorus (Therian)0.62
  • Groudon0.68
  • Eternatus0.69
  • Necrozma (Dawn Wings)0.72
  • Excadrill0.73
  • Garchomp0.75

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

1 trainer at level 40

  • Kyurem (White)0.85
  • Rhydon0.85
  • Keldeo0.86
  • Golurk0.87
  • Mudsdale0.87
  • Donphan0.88

The party these numbers assume

1. Landorus (Therian)
Mud Shot + Sandsear Storm
2. Groudon
Mud Shot + Precipice Blades
3. Eternatus
Poison Jab + Dynamax Cannon
4. Necrozma (Dawn Wings)
Psycho Cut + Moongeist Beam
5. Excadrill
Mud-Slap + Scorching Sands
6. Garchomp
Mud Shot + Earthquake

See the full ranked counter list for Electrode · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.