Group size estimator
How many trainers do I need to invite?
Invite 5 to be safe — 4 if everyone is prepared
- Boss CP
- 52,888
- Boss HP
- 20,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 5(4.62) | 6(5.93) | 7(6.88) | 27:17 | 6.0 |
| Level 25 | 4(3.93) | 5(4.97) | 6(5.83) | 22:52 | 6.0 |
| Level 30 | 4(3.50) | 5(4.41) | 6(5.06) | 20:16 | 5.9 |
| Level 35 | 4(3.38) | 5(4.08) | 5(4.79) | 18:46 | 5.8 |
| Level 40 | 4(3.19) | 4(3.94) | 5(4.55) | 18:08 | 5.7 |
| Level 45 | 4(3.05) | 4(3.82) | 5(4.42) | 17:34 | 5.6 |
| Level 50 | 3(2.92) | 4(3.72) | 5(4.25) | 17:07 | 5.6 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
4 trainers at level 40
- Necrozma (Dawn Wings)3.19
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
4 trainers at level 40
- Necrozma (Dawn Wings)3.19
- Darkrai4.02
- Lunala4.07
- Kyurem (Black)4.10
- Blacephalon4.16
- Hydreigon4.11
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
5 trainers at level 40
- Absol4.42
- Giratina (Origin)4.46
- Kingambit4.48
- Hoopa4.49
- Chandelure4.50
- Necrozma (Dusk Mane)4.54
The party these numbers assume
See the full ranked counter list for Deoxys (Speed) · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.