Group size estimator
How many trainers do I need to invite?
Invite 2 to be safe — 2 if everyone is prepared
- Boss CP
- 30,557
- Boss HP
- 20,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 2(1.45) | 2(1.73) | 3(2.32) | 7:57 | 6.0 |
| Level 25 | 2(1.28) | 2(1.49) | 2(1.95) | 6:50 | 6.0 |
| Level 30 | 2(1.12) | 2(1.31) | 2(1.74) | 6:01 | 5.8 |
| Level 35 | 2(1.09) | 2(1.25) | 2(1.66) | 5:44 | 5.8 |
| Level 40 | 2(1.04) | 2(1.18) | 2(1.58) | 5:26 | 5.7 |
| Level 45 | 2(1.02) | 2(1.13) | 2(1.53) | 5:12 | 5.5 |
| Level 50 | 1(0.98) | 2(1.09) | 2(1.47) | 5:02 | 5.4 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
2 trainers at level 40
- Zamazenta (Crowned Shield)1.04
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
2 trainers at level 40
- Zamazenta (Crowned Shield)1.04
- Zacian (Crowned Sword)1.04
- Necrozma (Dusk Mane)1.13
- Keldeo1.18
- Lucario1.32
- Kartana1.39
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
2 trainers at level 40
- Necrozma (Dawn Wings)1.54
- Hisuian Decidueye1.55
- Urshifu (Single Strike)1.57
- Conkeldurr1.57
- Urshifu (Rapid Strike)1.57
- Zarude1.58
The party these numbers assume
See the full ranked counter list for Cranidos · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.