Group size estimator
How many trainers do I need to invite?
Invite 1 to be safe — 1 if everyone is prepared
- Boss CP
- 8,972
- Boss HP
- 15,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 1(0.90) | 1(0.94) | 2(1.17) | 4:20 | 5.0 |
| Level 25 | 1(0.78) | 1(0.82) | 2(1.03) | 3:48 | 4.1 |
| Level 30 | 1(0.70) | 1(0.75) | 1(0.92) | 3:26 | 3.1 |
| Level 35 | 1(0.67) | 1(0.71) | 1(0.89) | 3:16 | 2.7 |
| Level 40 | 1(0.64) | 1(0.68) | 1(0.85) | 3:07 | 2.4 |
| Level 45 | 1(0.61) | 1(0.67) | 1(0.82) | 3:04 | 2.0 |
| Level 50 | 1(0.60) | 1(0.64) | 1(0.80) | 2:58 | 1.8 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
1 trainer at level 40
- Rampardos0.64
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
1 trainer at level 40
- Rampardos0.64
- Glimmora0.64
- Gigalith0.68
- Tyrantrum0.69
- Rhyperior0.70
- Terrakion0.72
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
1 trainer at level 40
- Aerodactyl0.82
- Archeops0.82
- Aggron0.82
- Rayquaza0.84
- Aurorus0.83
- Landorus (Incarnate)0.84
The party these numbers assume
See the full ranked counter list for Combee · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.