Group size estimator
How many trainers do I need to invite?
Invite 3 to be safe — 2 if everyone is prepared
- Boss CP
- 18,109
- Boss HP
- 20,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 3(2.44) | 3(2.66) | 4(3.14) | 12:15 | 5.8 |
| Level 25 | 3(2.14) | 3(2.33) | 3(2.72) | 10:43 | 5.4 |
| Level 30 | 2(1.93) | 3(2.10) | 3(2.43) | 9:39 | 5.0 |
| Level 35 | 2(1.81) | 2(1.99) | 3(2.33) | 9:10 | 4.9 |
| Level 40 | 2(1.75) | 2(1.92) | 3(2.23) | 8:50 | 4.6 |
| Level 45 | 2(1.69) | 2(1.85) | 3(2.15) | 8:31 | 4.5 |
| Level 50 | 2(1.62) | 2(1.79) | 3(2.08) | 8:13 | 4.4 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
2 trainers at level 40
- Kartana1.75
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
2 trainers at level 40
- Kartana1.75
- Landorus (Therian)1.81
- Shaymin (Sky)1.90
- Zarude2.02
- Eternatus2.01
- Groudon2.03
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
3 trainers at level 40
- Breloom2.18
- Garchomp2.17
- Tapu Bulu2.18
- Decidueye2.19
- Sceptile2.20
- Mamoswine2.18
The party these numbers assume
See the full ranked counter list for Chinchou · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.