Skip to content
PoGoBud
Raid Hour · YveltalNext · 1d 3h

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 4 to be safe — 3 if everyone is prepared

At level 40, a party of Cherrim (Overcast)'s top six counters needs 2.52 trainers (round up: 3), and a mixed lobby of ranks 13-24 needs 3.12 (round up: 4). The raid timer is 300 seconds and one prepared trainer alone would take 11:35. No level in this range makes it soloable with a prepared party.
Cherrim (Overcast) · Elite
grass
Weak to
flyingpoisonbugfireice
Boss CP
33,911
Boss HP
20,000
Raid timer
300s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Cherrim (Overcast) at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 204(3.36)4(3.75)6(5.09)17:156.0
Level 253(2.99)4(3.21)4(3.99)14:476.0
Level 303(2.75)3(2.83)4(3.45)13:026.0
Level 353(2.52)3(2.69)4(3.26)12:226.0
Level 403(2.38)3(2.52)4(3.12)11:356.0
Level 453(2.29)3(2.44)4(3.01)11:156.0
Level 503(2.20)3(2.35)3(2.91)10:485.9

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

3 trainers at level 40

  • Kyurem (White)2.38

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

3 trainers at level 40

  • Kyurem (White)2.38
  • Blacephalon2.37
  • Eternatus2.54
  • Kyurem (Black)2.55
  • Rayquaza2.64
  • Reshiram2.63

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

4 trainers at level 40

  • Chandelure3.00
  • Toucannon3.02
  • Zamazenta (Crowned Shield)3.06
  • Cinderace3.06
  • Naganadel3.12
  • Darmanitan (Standard)3.12

The party these numbers assume

1. Kyurem (White)
Ice Fang + Ice Burn
2. Blacephalon
Incinerate + Mind Blown
3. Eternatus
Poison Jab + Dynamax Cannon
4. Kyurem (Black)
Dragon Tail + Freeze Shock
5. Rayquaza
Air Slash + Dragon Ascent
6. Reshiram
Fire Fang + Fusion Flare

See the full ranked counter list for Cherrim (Overcast) · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.