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PoGoBud
Raid Hour · YveltalNext · 1d 1h

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 4 to be safe — 4 if everyone is prepared

At level 40, a party of Charjabug's top six counters needs 3.13 trainers (round up: 4), and a mixed lobby of ranks 13-24 needs 3.56 (round up: 4). The raid timer is 300 seconds and one prepared trainer alone would take 14:48. No level in this range makes it soloable with a prepared party.
Charjabug · Shadow Tier 5
bugelectric
Weak to
rockfire
Boss CP
25,996
Boss HP
15,000
Raid timer
300s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Charjabug at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 205(4.22)5(4.44)6(5.11)20:596.0
Level 254(3.57)4(3.85)5(4.43)18:125.9
Level 304(3.01)4(3.44)4(3.95)16:145.6
Level 353(2.85)4(3.29)4(3.72)15:325.4
Level 403(2.76)4(3.13)4(3.56)14:485.3
Level 453(2.56)4(3.01)4(3.47)14:145.1
Level 503(2.48)3(2.90)4(3.34)13:435.0

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

3 trainers at level 40

  • Blacephalon2.76

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

4 trainers at level 40

  • Blacephalon2.76
  • Reshiram2.84
  • Eternatus3.27
  • Cinderace3.30
  • Rampardos3.31
  • Heatran3.32

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

4 trainers at level 40

  • Necrozma (Dawn Wings)3.47
  • Emboar3.48
  • Moltres3.54
  • Infernape3.54
  • Delphox3.54
  • Charizard3.58

The party these numbers assume

1. Blacephalon
Incinerate + Mind Blown
2. Reshiram
Fire Fang + Fusion Flare
3. Eternatus
Poison Jab + Dynamax Cannon
4. Cinderace
Fire Spin + Pyroball
5. Rampardos
Smack Down + Rock Slide
6. Heatran
Fire Spin + Magma Storm

See the full ranked counter list for Charjabug · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.