Group size estimator
How many trainers do I need to invite?
Invite 2 to be safe — 2 if everyone is prepared
- Boss CP
- 13,424
- Boss HP
- 4,000
- Raid timer
- 180s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 2(1.58) | 2(1.77) | 3(2.01) | 5:10 | 5.3 |
| Level 25 | 2(1.40) | 2(1.53) | 2(1.74) | 4:28 | 4.8 |
| Level 30 | 2(1.13) | 2(1.34) | 2(1.54) | 3:55 | 4.4 |
| Level 35 | 2(1.09) | 2(1.29) | 2(1.48) | 3:47 | 4.3 |
| Level 40 | 2(1.02) | 2(1.23) | 2(1.41) | 3:35 | 4.0 |
| Level 45 | 1(0.98) | 2(1.19) | 2(1.35) | 3:30 | 3.9 |
| Level 50 | 1(0.95) | 2(1.16) | 2(1.31) | 3:24 | 3.8 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
2 trainers at level 40
- Blacephalon1.02
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
2 trainers at level 40
- Blacephalon1.02
- Reshiram1.12
- Heatran1.29
- Rampardos1.30
- Cinderace1.30
- Chandelure1.33
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
2 trainers at level 40
- Glimmora1.37
- Moltres1.40
- Tyrantrum1.38
- Rhyperior1.39
- Delphox1.39
- Charizard1.41
The party these numbers assume
See the full ranked counter list for Charjabug · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.