Group size estimator
How many trainers do I need to invite?
Invite 2 to be safe — 2 if everyone is prepared
- Boss CP
- 39,966
- Boss HP
- 15,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 3(2.03) | 2(1.99) | 3(2.72) | 9:09 | 6.0 |
| Level 25 | 2(1.59) | 2(1.69) | 3(2.30) | 7:46 | 6.0 |
| Level 30 | 2(1.42) | 2(1.50) | 2(1.99) | 6:55 | 6.0 |
| Level 35 | 2(1.36) | 2(1.42) | 2(1.88) | 6:33 | 6.0 |
| Level 40 | 2(1.31) | 2(1.37) | 2(1.79) | 6:19 | 6.0 |
| Level 45 | 2(1.27) | 2(1.32) | 2(1.72) | 6:05 | 5.9 |
| Level 50 | 2(1.19) | 2(1.27) | 2(1.66) | 5:50 | 5.9 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
2 trainers at level 40
- Rampardos1.31
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
2 trainers at level 40
- Rampardos1.31
- Glimmora1.32
- Rhyperior1.35
- Tyrantrum1.39
- Terrakion1.42
- Gigalith1.43
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
2 trainers at level 40
- Aggron1.70
- Landorus (Incarnate)1.72
- Alolan Golem1.72
- Omastar1.74
- Golem1.74
- Lycanroc (Midnight)1.77
The party these numbers assume
See the full ranked counter list for Charizard · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.