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PoGoBattler

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 1 to be safe — 1 if everyone is prepared

At level 40, a party of Bellsprout's top six counters needs 0.06 trainers (round up: 1), and a mixed lobby of ranks 13-24 needs 0.07 (round up: 1). The raid timer is 180 seconds and one prepared trainer alone would take 0:11. A prepared solo becomes possible at level 20. A duo works from level 20.
Bellsprout · Shadow Tier 1
grasspoison
Weak to
flyingfirepsychicice
Boss CP
3,288
Boss HP
600
Raid timer
180s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Bellsprout at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 201(0.08)1(0.09)1(0.10)0:160.0
Level 251(0.07)1(0.08)1(0.09)0:140.0
Level 301(0.06)1(0.07)1(0.07)0:120.0
Level 351(0.06)1(0.06)1(0.07)0:120.0
Level 401(0.05)1(0.06)1(0.07)0:110.0
Level 451(0.05)1(0.06)1(0.07)0:110.0
Level 501(0.05)1(0.06)1(0.07)0:100.0

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

1 trainer at level 40

  • Blacephalon0.05

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

1 trainer at level 40

  • Blacephalon0.05
  • Rayquaza0.05
  • Galarian Articuno0.06
  • Kyurem (White)0.06
  • Mewtwo0.06
  • Necrozma (Dawn Wings)0.06

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

1 trainer at level 40

  • Azelf0.07
  • Heatran0.07
  • Enamorus (Therian)0.07
  • Lugia0.07
  • Reshiram0.07
  • Latios0.07

The party these numbers assume

1. Blacephalon
Incinerate + Mind Blown
2. Rayquaza
Air Slash + Dragon Ascent
3. Galarian Articuno
Psycho Cut + Fly
4. Kyurem (White)
Ice Fang + Ice Burn
5. Mewtwo
Confusion + Psystrike
6. Necrozma (Dawn Wings)
Psycho Cut + Moongeist Beam

See the full ranked counter list for Bellsprout · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.