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PoGoBud
Raid Hour · YveltalNext · 1d 0h

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 4 to be safe — 3 if everyone is prepared

At level 40, a party of Banette's top six counters needs 2.82 trainers (round up: 3), and a mixed lobby of ranks 13-24 needs 3.18 (round up: 4). The raid timer is 300 seconds and one prepared trainer alone would take 13:20. No level in this range makes it soloable with a prepared party.
Banette · Shadow Tier 5
ghost
Weak to
ghostdark
Boss CP
33,885
Boss HP
15,000
Raid timer
300s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Banette at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 205(4.82)5(4.41)6(5.30)20:506.0
Level 254(3.28)4(3.56)5(4.43)16:496.0
Level 304(3.15)4(3.07)4(3.75)14:306.0
Level 354(3.03)3(2.96)4(3.41)13:596.0
Level 403(2.69)3(2.82)4(3.18)13:206.0
Level 453(2.68)3(2.73)4(3.04)12:546.0
Level 503(2.63)3(2.64)3(2.90)12:286.0

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

3 trainers at level 40

  • Kyurem (Black)2.69

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

3 trainers at level 40

  • Kyurem (Black)2.69
  • Darkrai2.67
  • Eternatus2.79
  • Tyranitar2.91
  • Zamazenta (Crowned Shield)2.94
  • Necrozma (Dusk Mane)2.95

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

4 trainers at level 40

  • Necrozma (Dawn Wings)2.92
  • Hydreigon3.16
  • Dragapult3.11
  • Weavile3.12
  • Salamence3.12
  • Mewtwo3.13

The party these numbers assume

1. Kyurem (Black)
Shadow Claw + Freeze Shock
2. Darkrai
Snarl + Foul Play
3. Eternatus
Dragon Tail + Dynamax Cannon
4. Tyranitar
Bite + Brutal Swing
5. Zamazenta (Crowned Shield)
Metal Claw + Behemoth Bash
6. Necrozma (Dusk Mane)
Shadow Claw + Sunsteel Strike

See the full ranked counter list for Banette · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.