Group size estimator
How many trainers do I need to invite?
Invite 4 to be safe — 3 if everyone is prepared
- Boss CP
- 39,127
- Boss HP
- 20,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 5(4.18) | 5(4.08) | 6(5.07) | 18:46 | 6.0 |
| Level 25 | 4(3.62) | 4(3.38) | 5(4.16) | 15:33 | 6.0 |
| Level 30 | 3(2.77) | 3(2.90) | 4(3.50) | 13:21 | 6.0 |
| Level 35 | 3(2.61) | 3(2.80) | 4(3.23) | 12:53 | 6.0 |
| Level 40 | 3(2.51) | 3(2.67) | 4(3.05) | 12:16 | 6.0 |
| Level 45 | 3(2.42) | 3(2.58) | 3(2.89) | 11:52 | 6.0 |
| Level 50 | 3(2.32) | 3(2.49) | 3(2.73) | 11:28 | 6.0 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
3 trainers at level 40
- Darkrai2.51
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
3 trainers at level 40
- Darkrai2.51
- Eternatus2.60
- Tyranitar2.68
- Kyurem (Black)2.71
- Zamazenta (Crowned Shield)2.73
- Zacian (Crowned Sword)2.77
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
4 trainers at level 40
- Necrozma (Dusk Mane)2.90
- Weavile2.92
- Dragapult2.97
- Hoopa (Unbound)3.00
- Guzzlord3.07
- Salamence3.04
The party these numbers assume
See the full ranked counter list for Banette · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.