Group size estimator
How many trainers do I need to invite?
Invite 3 to be safe — 3 if everyone is prepared
- Boss CP
- 41,266
- Boss HP
- 15,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 3(2.82) | 4(3.11) | 5(4.20) | 14:19 | 6.0 |
| Level 25 | 3(2.20) | 3(2.55) | 4(3.53) | 11:43 | 5.9 |
| Level 30 | 2(1.97) | 3(2.29) | 4(3.11) | 10:31 | 5.6 |
| Level 35 | 2(1.91) | 3(2.20) | 3(2.94) | 10:09 | 5.4 |
| Level 40 | 2(1.86) | 3(2.10) | 3(2.78) | 9:40 | 5.3 |
| Level 45 | 2(1.74) | 3(2.02) | 3(2.71) | 9:19 | 5.2 |
| Level 50 | 2(1.70) | 2(1.93) | 3(2.61) | 8:53 | 5.0 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
2 trainers at level 40
- Zacian (Crowned Sword)1.86
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
3 trainers at level 40
- Zacian (Crowned Sword)1.86
- Zamazenta (Crowned Shield)1.90
- Necrozma (Dusk Mane)1.93
- Keldeo2.05
- Reshiram2.43
- Terrakion2.44
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
3 trainers at level 40
- Heatran2.70
- Urshifu (Single Strike)2.71
- Cinderace2.70
- Urshifu (Rapid Strike)2.72
- Volcarona2.75
- Necrozma (Dawn Wings)2.76
The party these numbers assume
See the full ranked counter list for Avalugg · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.