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PoGoBud
Raid Hour · YveltalNext · 18h 47m

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 4 to be safe — 4 if everyone is prepared

At level 40, a party of Armarouge's top six counters needs 3.38 trainers (round up: 4), and a mixed lobby of ranks 13-24 needs 3.81 (round up: 4). The raid timer is 300 seconds and one prepared trainer alone would take 15:32. No level in this range makes it soloable with a prepared party.
Armarouge · Elite
firepsychic
Weak to
groundrockghostwaterdark
Boss CP
49,800
Boss HP
20,000
Raid timer
300s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Armarouge at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 205(4.19)6(5.12)6(5.56)23:346.0
Level 254(3.58)5(4.28)5(4.71)19:426.0
Level 304(3.10)4(3.74)5(4.18)17:126.0
Level 353(2.96)4(3.52)5(4.00)16:116.0
Level 403(2.89)4(3.38)4(3.81)15:326.0
Level 453(2.80)4(3.28)4(3.68)15:056.0
Level 503(2.52)4(3.14)4(3.55)14:266.0

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

3 trainers at level 40

  • Necrozma (Dawn Wings)2.89

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

4 trainers at level 40

  • Necrozma (Dawn Wings)2.89
  • Landorus (Therian)3.41
  • Inteleon3.44
  • Blacephalon3.49
  • Kyogre3.51
  • Lunala3.51

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

4 trainers at level 40

  • Glimmora3.68
  • Dragapult3.74
  • Chandelure3.75
  • Greninja3.73
  • Rhyperior3.81
  • Crawdaunt3.84

The party these numbers assume

1. Necrozma (Dawn Wings)
Shadow Claw + Moongeist Beam
2. Landorus (Therian)
Mud Shot + Sandsear Storm
3. Inteleon
Water Gun + Hydro Cannon
4. Blacephalon
Astonish + Shadow Ball
5. Kyogre
Waterfall + Origin Pulse
6. Lunala
Shadow Claw + Shadow Ball

See the full ranked counter list for Armarouge · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.