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PoGoBud
Raid Hour · YveltalNext · 1d 0h

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 3 to be safe — 3 if everyone is prepared

At level 40, a party of Armarouge's top six counters needs 2.00 trainers (round up: 3), and a mixed lobby of ranks 13-24 needs 2.26 (round up: 3). The raid timer is 300 seconds and one prepared trainer alone would take 9:13. No level in this range makes it soloable with a prepared party. A duo works from level 45.
Armarouge · Tier 5
firepsychic
Weak to
groundrockghostwaterdark
Boss CP
43,128
Boss HP
15,000
Raid timer
300s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Armarouge at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 203(2.37)3(2.90)4(3.29)13:216.0
Level 253(2.01)3(2.49)3(2.82)11:276.0
Level 302(1.86)3(2.22)3(2.49)10:126.0
Level 352(1.69)3(2.09)3(2.36)9:386.0
Level 402(1.64)3(2.00)3(2.26)9:136.0
Level 452(1.60)2(1.91)3(2.19)8:485.9
Level 502(1.53)2(1.85)3(2.09)8:325.9

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

2 trainers at level 40

  • Necrozma (Dawn Wings)1.64

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

3 trainers at level 40

  • Necrozma (Dawn Wings)1.64
  • Blacephalon2.04
  • Landorus (Therian)2.07
  • Inteleon2.08
  • Darkrai2.08
  • Kyogre2.11

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

3 trainers at level 40

  • Tyranitar2.20
  • Greninja2.22
  • Dragapult2.22
  • Glimmora2.23
  • Chandelure2.24
  • Rhyperior2.25

The party these numbers assume

1. Necrozma (Dawn Wings)
Shadow Claw + Moongeist Beam
2. Blacephalon
Astonish + Shadow Ball
3. Landorus (Therian)
Mud Shot + Sandsear Storm
4. Inteleon
Water Gun + Hydro Cannon
5. Darkrai
Snarl + Foul Play
6. Kyogre
Waterfall + Origin Pulse

See the full ranked counter list for Armarouge · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.