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PoGoBud
Raid Hour · YveltalNext · 20h 11m

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 3 to be safe — 2 if everyone is prepared

At level 40, a party of Armaldo's top six counters needs 1.66 trainers (round up: 2), and a mixed lobby of ranks 13-24 needs 2.17 (round up: 3). The raid timer is 300 seconds and one prepared trainer alone would take 7:40. No level in this range makes it soloable with a prepared party. A duo works from level 30.
Armaldo · Tier 5
rockbug
Weak to
rocksteelwater
Boss CP
39,904
Boss HP
15,000
Raid timer
300s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Armaldo at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 202(1.95)3(2.36)4(3.08)10:515.8
Level 252(1.65)3(2.04)3(2.68)9:255.7
Level 302(1.47)2(1.84)3(2.37)8:285.4
Level 352(1.40)2(1.73)3(2.28)7:575.4
Level 402(1.35)2(1.66)3(2.17)7:405.2
Level 452(1.31)2(1.61)3(2.09)7:245.1
Level 502(1.24)2(1.55)3(2.02)7:095.0

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

2 trainers at level 40

  • Zacian (Crowned Sword)1.35

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

2 trainers at level 40

  • Zacian (Crowned Sword)1.35
  • Zamazenta (Crowned Shield)1.35
  • Necrozma (Dusk Mane)1.44
  • Inteleon1.91
  • Metagross1.94
  • Necrozma (Dawn Wings)1.99

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

3 trainers at level 40

  • Rampardos2.11
  • Lucario2.13
  • Tinkaton2.14
  • Primarina2.13
  • Greninja2.14
  • Dialga2.15

The party these numbers assume

1. Zacian (Crowned Sword)
Metal Claw + Behemoth Blade
2. Zamazenta (Crowned Shield)
Metal Claw + Behemoth Bash
3. Necrozma (Dusk Mane)
Metal Claw + Sunsteel Strike
4. Inteleon
Water Gun + Hydro Cannon
5. Metagross
Bullet Punch + Meteor Mash
6. Necrozma (Dawn Wings)
Metal Claw + Moongeist Beam

See the full ranked counter list for Armaldo · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.