Group size estimator
How many trainers do I need to invite?
Invite 5 to be safe — 4 if everyone is prepared
- Boss CP
- 56,836
- Boss HP
- 20,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 5(4.91) | 7(6.14) | 8(7.97) | 28:16 | 6.0 |
| Level 25 | 5(4.16) | 6(5.06) | 7(6.32) | 23:17 | 6.0 |
| Level 30 | 4(3.37) | 5(4.33) | 6(5.35) | 19:57 | 6.0 |
| Level 35 | 4(3.30) | 5(4.12) | 6(5.02) | 18:57 | 6.0 |
| Level 40 | 4(3.14) | 4(3.79) | 5(4.84) | 17:26 | 6.0 |
| Level 45 | 4(3.07) | 4(3.66) | 5(4.63) | 16:51 | 6.0 |
| Level 50 | 4(3.03) | 4(3.53) | 5(4.44) | 16:16 | 6.0 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
4 trainers at level 40
- Keldeo3.14
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
4 trainers at level 40
- Keldeo3.14
- Lucario3.66
- Terrakion3.73
- Landorus (Therian)3.86
- Blaziken4.12
- Kartana4.22
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
5 trainers at level 40
- Groudon4.58
- Marshadow4.64
- Latios4.74
- Raikou4.83
- Machamp4.83
- Landorus (Incarnate)4.87
The party these numbers assume
See the full ranked counter list for Archaludon · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.