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PoGoBud
Raid Hour · YveltalNext · 1d 2h

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 6 to be safe — 5 if everyone is prepared

At level 40, a party of Arceus (Poison)'s top six counters needs 4.35 trainers (round up: 5), and a mixed lobby of ranks 13-24 needs 5.29 (round up: 6). The raid timer is 300 seconds and one prepared trainer alone would take 20:00. No level in this range makes it soloable with a prepared party.
Arceus (Poison) · Elite
poison
Weak to
groundpsychic
Boss CP
56,910
Boss HP
20,000
Raid timer
300s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Arceus (Poison) at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 207(6.76)7(6.76)10(9.35)31:056.0
Level 256(5.56)6(5.66)8(7.19)26:026.0
Level 305(4.39)5(4.86)6(5.92)22:226.0
Level 355(4.10)5(4.63)6(5.59)21:176.0
Level 404(3.87)5(4.35)6(5.29)20:006.0
Level 454(3.78)5(4.22)6(5.08)19:256.0
Level 504(3.60)5(4.07)5(4.87)18:426.0

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

4 trainers at level 40

  • Mewtwo3.87

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

5 trainers at level 40

  • Mewtwo3.87
  • Hoopa (Unbound)4.26
  • Necrozma (Dusk Mane)4.35
  • Necrozma (Dawn Wings)4.43
  • Lunala4.58
  • Zamazenta (Crowned Shield)4.59

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

6 trainers at level 40

  • Latios5.00
  • Excadrill5.09
  • Garchomp5.13
  • Eternatus5.23
  • Necrozma5.29
  • Landorus (Incarnate)5.31

The party these numbers assume

1. Mewtwo
Confusion + Psystrike
2. Hoopa (Unbound)
Confusion + Psychic
3. Necrozma (Dusk Mane)
Psycho Cut + Sunsteel Strike
4. Necrozma (Dawn Wings)
Psycho Cut + Moongeist Beam
5. Lunala
Confusion + Psychic
6. Zamazenta (Crowned Shield)
Metal Claw + Behemoth Bash

See the full ranked counter list for Arceus (Poison) · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.