Group size estimator
How many trainers do I need to invite?
Invite 4 to be safe — 3 if everyone is prepared
- Boss CP
- 28,891
- Boss HP
- 15,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 4(3.82) | 5(4.29) | 6(5.36) | 20:16 | 5.8 |
| Level 25 | 4(3.37) | 4(3.58) | 5(4.49) | 16:54 | 5.7 |
| Level 30 | 3(2.96) | 4(3.25) | 4(3.87) | 15:22 | 5.5 |
| Level 35 | 3(2.82) | 4(3.14) | 4(3.67) | 14:49 | 5.5 |
| Level 40 | 3(2.71) | 3(2.98) | 4(3.51) | 14:05 | 5.4 |
| Level 45 | 3(2.59) | 3(2.88) | 4(3.38) | 13:37 | 5.4 |
| Level 50 | 3(2.47) | 3(2.77) | 4(3.28) | 13:06 | 5.3 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
3 trainers at level 40
- Mewtwo2.71
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
3 trainers at level 40
- Mewtwo2.71
- Hoopa (Unbound)2.87
- Landorus (Therian)2.95
- Necrozma (Dusk Mane)3.04
- Groudon3.15
- Zacian (Crowned Sword)3.16
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
4 trainers at level 40
- Metagross3.44
- Alakazam3.43
- Latios3.40
- Hoopa3.49
- Garchomp3.45
- Espeon3.50
The party these numbers assume
See the full ranked counter list for Arbok · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.