Group size estimator
How many trainers do I need to invite?
Invite 1 to be safe — 1 if everyone is prepared
- Boss CP
- 19,588
- Boss HP
- 3,600
- Raid timer
- 180s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 1(0.82) | 1(0.87) | 2(1.07) | 2:32 | 4.6 |
| Level 25 | 1(0.69) | 1(0.74) | 1(0.93) | 2:10 | 3.8 |
| Level 30 | 1(0.54) | 1(0.65) | 1(0.81) | 1:54 | 2.9 |
| Level 35 | 1(0.50) | 1(0.61) | 1(0.77) | 1:47 | 2.5 |
| Level 40 | 1(0.49) | 1(0.59) | 1(0.72) | 1:43 | 2.3 |
| Level 45 | 1(0.48) | 1(0.57) | 1(0.70) | 1:40 | 2.1 |
| Level 50 | 1(0.47) | 1(0.56) | 1(0.67) | 1:38 | 2.0 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
1 trainer at level 40
- Necrozma (Dawn Wings)0.49
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
1 trainer at level 40
- Necrozma (Dawn Wings)0.49
- Rayquaza0.56
- Mewtwo0.58
- Enamorus (Incarnate)0.61
- Hoopa (Unbound)0.62
- Zacian (Crowned Sword)0.65
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
1 trainer at level 40
- Necrozma (Dusk Mane)0.69
- Salamence0.72
- Lunala0.71
- Chandelure0.72
- Gengar0.72
- Staraptor0.72
The party these numbers assume
See the full ranked counter list for Annihilape · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.