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Raid Hour · YveltalNext · 1d 1h

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 5 to be safe — 4 if everyone is prepared

At level 40, a party of Mega Alakazam's top six counters needs 3.80 trainers (round up: 4), and a mixed lobby of ranks 13-24 needs 4.31 (round up: 5). The raid timer is 300 seconds and one prepared trainer alone would take 17:41. No level in this range makes it soloable with a prepared party.
Mega Alakazam · Mega Legendary
psychic
Weak to
bugghostdark
Boss CP
85,375
Boss HP
22,500
Raid timer
300s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Mega Alakazam at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 205(4.85)7(6.23)7(6.90)28:576.0
Level 255(4.24)6(5.08)6(5.86)23:366.0
Level 304(3.71)5(4.42)5(4.87)20:346.0
Level 354(3.62)5(4.06)5(4.52)18:516.0
Level 404(3.52)4(3.80)5(4.31)17:416.0
Level 454(3.44)4(3.73)5(4.11)17:196.0
Level 504(3.15)4(3.57)4(3.97)16:356.0

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

4 trainers at level 40

  • Necrozma (Dawn Wings)3.52

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

4 trainers at level 40

  • Necrozma (Dawn Wings)3.52
  • Eternatus3.84
  • Darkrai3.85
  • Giratina (Origin)3.86
  • Necrozma (Dusk Mane)3.85
  • Zamazenta (Crowned Shield)3.91

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

5 trainers at level 40

  • Volcarona4.15
  • Zacian (Crowned Sword)4.15
  • Kyurem (Black)4.18
  • Tyranitar4.17
  • Yveltal4.20
  • Mewtwo4.27

The party these numbers assume

1. Necrozma (Dawn Wings)
Shadow Claw + Moongeist Beam
2. Eternatus
Poison Jab + Dynamax Cannon
3. Darkrai
Snarl + Foul Play
4. Giratina (Origin)
Shadow Claw + Shadow Force
5. Necrozma (Dusk Mane)
Shadow Claw + Sunsteel Strike
6. Zamazenta (Crowned Shield)
Metal Claw + Behemoth Bash

See the full ranked counter list for Mega Alakazam · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.