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PoGoBud

Group size estimator

How many trainers do I need to invite?

The Estimator is already "trainers of this attacker needed to finish inside the timer", so this page does not invent a number: it reads it off the boss's own ranked counter list for three realistic parties and re-simulates each of them at every level from 20 to 50.

Invite 1 to be safe — 1 if everyone is prepared

At level 40, a party of Aggron's top six counters needs 0.56 trainers (round up: 1), and a mixed lobby of ranks 13-24 needs 0.70 (round up: 1). The raid timer is 180 seconds and one prepared trainer alone would take 1:39. A prepared solo becomes possible at level 20. A duo works from level 20.
Aggron · Tier 3
steelrock
Weak to
fightinggroundwater
Boss CP
21,077
Boss HP
3,600
Raid timer
180s
Party used
6

Trainers needed, by attacker level

Scroll sideways for the mixed-lobby column.

Trainers needed to beat Aggron at each attacker level
Attacker levelSix of the best counterA prepared partyA mixed local groupPrepared solo timeFaints per timer
Level 201(0.66)1(0.81)2(1.03)2:215.4
Level 251(0.57)1(0.68)1(0.88)1:594.2
Level 301(0.54)1(0.62)1(0.77)1:493.4
Level 351(0.51)1(0.58)1(0.73)1:422.9
Level 401(0.48)1(0.56)1(0.70)1:392.7
Level 451(0.46)1(0.54)1(0.68)1:342.3
Level 501(0.45)1(0.52)1(0.65)1:322.1

Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.

Six of the best counter

Every trainer brings six copies of the single best counter — the theoretical floor.

1 trainer at level 40

  • Keldeo0.48

A prepared party

Each trainer brings the boss's top six counters, powered up and correctly TM'd.

1 trainer at level 40

  • Keldeo0.48
  • Lucario0.53
  • Terrakion0.55
  • Blaziken0.57
  • Landorus (Therian)0.59
  • Urshifu (Rapid Strike)0.64

A mixed local group

Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.

1 trainer at level 40

  • Breloom0.67
  • Marshadow0.68
  • Machamp0.71
  • Mewtwo0.69
  • Garchomp0.69
  • Mamoswine0.70

The party these numbers assume

1. Keldeo
Low Kick + Secret Sword
2. Lucario
Force Palm + Aura Sphere
3. Terrakion
Double Kick + Sacred Sword
4. Blaziken
Counter + Aura Sphere
5. Landorus (Therian)
Mud Shot + Sandsear Storm
6. Urshifu (Rapid Strike)
Counter + Dynamic Punch

See the full ranked counter list for Aggron · check a real lobby (win chance, who brings what) · make a share card of the top six

How this is worked out

The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.