Group size estimator
How many trainers do I need to invite?
Invite 1 to be safe — 1 if everyone is prepared
- Boss CP
- 34,721
- Boss HP
- 9,000
- Raid timer
- 300s
- Party used
- 6
Trainers needed, by attacker level
Scroll sideways for the mixed-lobby column.
| Attacker level | Six of the best counter | A prepared party | A mixed local group | Prepared solo time | Faints per timer |
|---|---|---|---|---|---|
| Level 20 | 2(1.16) | 2(1.20) | 2(1.35) | 5:36 | 6.0 |
| Level 25 | 1(0.97) | 2(1.01) | 2(1.16) | 4:42 | 5.9 |
| Level 30 | 1(0.74) | 1(0.87) | 2(1.01) | 4:04 | 5.6 |
| Level 35 | 1(0.70) | 1(0.83) | 1(0.97) | 3:51 | 5.4 |
| Level 40 | 1(0.67) | 1(0.79) | 1(0.92) | 3:41 | 5.4 |
| Level 45 | 1(0.65) | 1(0.77) | 1(0.89) | 3:34 | 5.2 |
| Level 50 | 1(0.62) | 1(0.73) | 1(0.85) | 3:24 | 5.0 |
Whole trainers in bold, the raw estimator in brackets — 2.04 means two trainers is right on the line and three is comfortable.
Six of the best counter
Every trainer brings six copies of the single best counter — the theoretical floor.
1 trainer at level 40
- Blacephalon0.67
A prepared party
Each trainer brings the boss's top six counters, powered up and correctly TM'd.
1 trainer at level 40
- Blacephalon0.67
- Reshiram0.76
- Heatran0.81
- Volcarona0.83
- Cinderace0.84
- Blaziken0.86
A mixed local group
Ranks 13-24: reasonable but unoptimised parties, which is what a public lobby usually is.
1 trainer at level 40
- Necrozma (Dusk Mane)0.90
- Moltres0.89
- Entei0.90
- Chandelure0.92
- Incineroar0.90
- Charizard0.91
The party these numbers assume
See the full ranked counter list for Mega Abomasnow · check a real lobby (win chance, who brings what) · make a share card of the top six
How this is worked out
The boss is ranked once at level 40 with rankCached (the same memoised call /raids makes), then the three bands — rank 1, ranks 1-6, ranks 13-24 — are re-simulated at each attacker level with an 8-run Monte Carlo each. Holding the party fixed and moving only its level is deliberate: it answers "what if my party were level 20" rather than "what would a level-20 player's completely different party be", and it is about ten times cheaper than re-ranking every attacker seven times. The Estimator itself is Pokebattler's definition, time to win including rejoin time divided by the raid timer.