Species comparison
Normal, Shadow, Mega or Dynamax — which form do I bring?
Bring Mega Mewtwo Y — 29.3% faster than the plain form
- Forms compared
- 4
- Boss HP
- 15,000
In a raid against Mewtwo
Scroll sideways for DPS, damage per life and faints.
| Form | Types | Best moveset | Time to win | vs normal | Trainers | DPS | Damage per life | Faints |
|---|---|---|---|---|---|---|---|---|
Mega Mewtwo Y Mega | psychic | Psycho Cut + Shadow Ball | 8:05 | +29.3% | 2 | 32.1 | 982 | 6.0 |
Mega Mewtwo X Mega | psychicfighting | Psycho Cut + Shadow Ball | 8:28 | +26.0% | 2 | 31.0 | 777 | 6.0 |
Shadow Mewtwo Shadow | psychic | Psycho Cut + Shadow Ball | 9:57 | +13.0% | 3 | 26.7 | 536 | 6.0 |
Mewtwo Normal | psychic | Psycho Cut + Shadow Ball | 11:26 | 0.0% | 3 | 23.0 | 567 | 6.0 |
- Mega: one per lobby, and it also boosts every ally's damage (1.3x on its own types, 1.1x otherwise).
- Shadow: 1.2x attack, 0.8333x defense — more damage, dies sooner.
- The plain form, for reference.
In a Max Battle
Mewtwo has no Dynamax or Gigantamax form, so there is nothing to show here. The Max Battle section lists every species that does.
How this is worked out
Each raid-legal form is given its own best moveset by the same cheap deterministic pass rankAttackers uses (one fixed-seed battle per moveset against the boss's first variant), then measured with a 16-run Monte Carlo against the boss's full standard movepool. The Shadow row applies the Game Master's own 1.2x attack / 0.8333x defense; the Mega rows are separate species entries with their own stats and types. The Mega's aura on its allies is deliberately not in this table — it does not change the Mega's own time to win, and the mega planner is where the lobby-wide effect is measured.