Shadow Alolan Sandslash counters
icesteelSteel-type Male Grunt · slot 3Grunt
CP
5,226
Attack
327.9
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Powder Snow / Ice Punch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.821 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.135 | 100% | 5.0 s 1.0 charged | 68% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.397 | 100% | 5.0 s 1.0 charged | 58% HP left on average | |
| 4 | fireFire Spin fireFire BlastfireMagma Storm | 2.362 | 100% | 6.5 s 2.0 charged | 58% HP left on average | |
| 5 | fireIncinerate fireOverheatgroundEarth Power | 2.191 | 100% | 6.0 s 1.0 charged | 54% HP left on average | |
| 6 | bugFury Cutter fightingSacred SwordgrassLeaf Blade | 2.154 | 100% | 5.0 s 1.0 charged | 54% HP left on average | |
| 7 | fireFire Spin fireFire BlastfireMagma Storm | 1.988 | 100% | 6.5 s 2.0 charged | 50% HP left on average | |
| 8 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 1.744 | 100% | 5.5 s 2.0 charged | 43% HP left on average | |
| 9 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.716 | 100% | 7.5 s 2.0 charged | 42% HP left on average | |
| 10 | psychicConfusion fightingAura SpheresteelDoom Desire | 1.667 | 100% | 6.5 s 2.0 charged | 40% HP left on average | |
| 11 | psychicConfusion fireV-createfireOverheat | 1.667 | 100% | 6.5 s 2.0 charged | 40% HP left on average | |
| 12 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.549 | 100% | 6.5 s 2.0 charged | 35% HP left on average | |
| 13 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.535 | 100% | 8.5 s 2.0 charged | 35% HP left on average | |
| 14 | fireFire Spin fireFlamethrowersteelIron Head | 1.534 | 100% | 8.5 s 2.0 charged | 35% HP left on average | |
| 15 | icePowder Snow fightingSuperpowersteelHeavy Slam | 1.517 | 100% | 6.5 s 2.0 charged | 34% HP left on average | |
| 16 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.452 | 100% | 7.5 s 2.0 charged | 31% HP left on average | |
| 17 | fireIncinerate fireFlame ChargerockRock Slide | 1.446 | 100% | 8.5 s 2.0 charged | 31% HP left on average | |
| 18 | darkBite groundEarthquakedarkCrunch | 1.432 | 100% | 9.5 s 2.0 charged | 30% HP left on average | |
| 19 | ghostHex fireBlast BurnfireFlamethrower | 1.417 | 100% | 6.5 s 2.0 charged | 29% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.405 | 100% | 5.5 s 2.0 charged | 29% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.