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PoGoBud
Raid Hour · YveltalNext · 23h 29m

Shadow Probopass counters

rocksteelSteel-type Male Grunt · slot 3Grunt
CP
4,473
Attack
256.0
x1.2 Shadow
Defense
297.1
x0.83 Shadow
HP
102

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Rock Throw / Thunderbolt

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Probopass
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
10.000
100%5.0 s
1.0 charged
91% HP left on average
2
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
6.510
100%7.5 s
1.0 charged
85% HP left on average
3
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.321
100%5.0 s
1.0 charged
84% HP left on average
4
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
5.821
100%7.5 s
1.0 charged
83% HP left on average
5
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
5.800
100%5.5 s
1.0 charged
83% HP left on average
6
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.531
100%5.0 s
1.0 charged
82% HP left on average
7
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
5.500
100%5.5 s
1.0 charged
82% HP left on average
8
Kommo-o
steelMetal Sound
fightingClose CombatfightingUpper Hand
5.133
100%5.5 s
1.0 charged
81% HP left on average
9
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
5.075
100%5.5 s
1.0 charged
80% HP left on average
10
Annihilape
fightingLow Kick
fightingClose CombatfightingLow Sweep
5.075
100%5.5 s
1.0 charged
80% HP left on average
11
Garchomp
groundMud Shot
groundEarthquakegroundSand Tomb
5.000
100%5.5 s
1.0 charged
80% HP left on average
12
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
4.943
100%5.5 s
1.0 charged
80% HP left on average
13
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
4.500
100%6.5 s
1.0 charged
78% HP left on average
14
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
4.500
100%6.5 s
1.0 charged
78% HP left on average
15
Shadow Garchomp
groundMud Shot
groundEarthquakegroundSand Tomb
4.444
100%5.5 s
1.0 charged
78% HP left on average
16
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.425
100%5.5 s
1.0 charged
77% HP left on average
17
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
4.340
100%5.5 s
1.0 charged
77% HP left on average
18
Galarian Stunfisk
groundMud Shot
groundEarthquakesteelFlash Cannon
4.188
100%8.5 s
1.0 charged
76% HP left on average
19
Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
4.167
100%7.0 s
1.0 charged
76% HP left on average
20
Lucario
fightingForce Palm
fightingClose CombatfightingAura Sphere
4.083
100%6.5 s
1.0 charged
76% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.