Shadow Probopass counters
rocksteelSteel-type Male Grunt ยท slot 3Grunt
CP
4,473
Attack
256.0
x1.2 Shadow
Defense
297.1
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Spark / Rock Slide
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 2 | dragonDragon Breath fightingAura SphereelectricThunder | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 3 | groundMud Shot groundEarthquakegroundSand Tomb | 10.000 | 100% | 5.5 s 1.0 charged | 95% HP left on average | |
| 4 | groundMud Shot groundEarthquakegroundSand Tomb | 10.000 | 100% | 5.5 s 1.0 charged | 95% HP left on average | |
| 5 | steelMetal Sound fightingClose CombatfightingUpper Hand | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 6 | groundMud Shot groundEarth PowergroundSand Tomb | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 7 | groundMud Shot groundEarthquakegroundDrill Run | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 8 | groundMud Shot groundEarthquakegroundDrill Run | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 9 | groundMud Shot groundEarthquakegroundEarth Power | 10.000 | 100% | 6.5 s 1.0 charged | 93% HP left on average | |
| 10 | groundMud Shot groundEarthquakegroundEarth Power | 10.000 | 100% | 6.5 s 1.0 charged | 93% HP left on average | |
| 11 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 12 | groundSand Attack groundEarthquakegroundEarth Power | 10.000 | 100% | 7.0 s 1.0 charged | 92% HP left on average | |
| 13 | groundSand Attack groundEarthquakegroundEarth Power | 10.000 | 100% | 7.0 s 1.0 charged | 92% HP left on average | |
| 14 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 10.000 | 100% | 7.0 s 1.0 charged | 90% HP left on average | |
| 15 | groundSand Attack groundEarth PowergroundSand Tomb | 9.889 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 16 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.400 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 17 | electricThunder Shock fightingAura SphereelectricWild Charge | 9.300 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 18 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 9.200 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 19 | psychicPsycho Cut fightingAura SpheregrassEnergy Ball | 9.200 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 20 | groundMud Shot groundEarthquakegroundScorching Sands | 9.111 | 100% | 6.5 s 1.0 charged | 89% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.