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PoGoBud

Shadow Probopass counters

rocksteelSteel-type Male Grunt ยท slot 3Grunt
CP
4,473
Attack
256.0
x1.2 Shadow
Defense
297.1
x0.83 Shadow
HP
102

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Rock Throw / Magnet Bomb

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Probopass
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
8.150
100%5.0 s
1.0 charged
88% HP left on average
2
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.821
100%5.0 s
1.0 charged
83% HP left on average
3
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
5.393
100%7.5 s
1.0 charged
81% HP left on average
4
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
5.268
100%7.5 s
1.0 charged
81% HP left on average
5
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
5.100
100%5.5 s
1.0 charged
80% HP left on average
6
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.094
100%5.0 s
1.0 charged
80% HP left on average
7
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
4.700
100%5.5 s
1.0 charged
79% HP left on average
8
Garchomp
groundMud Shot
groundEarthquakegroundSand Tomb
4.625
100%5.5 s
1.0 charged
78% HP left on average
9
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
4.178
100%5.5 s
1.0 charged
76% HP left on average
10
Kommo-o
steelMetal Sound
fightingClose CombatfightingUpper Hand
4.086
100%5.5 s
1.0 charged
76% HP left on average
11
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.075
100%5.5 s
1.0 charged
75% HP left on average
12
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
4.042
100%6.5 s
1.0 charged
75% HP left on average
13
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
4.000
100%5.5 s
1.0 charged
75% HP left on average
14
Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
3.854
100%7.0 s
1.0 charged
74% HP left on average
15
Zygarde (Fifty Percent)
darkBite
groundEarthquakegroundBulldoze
3.776
100%7.5 s
1.0 charged
74% HP left on average
16
Shadow Garchomp
groundMud Shot
groundEarthquakegroundSand Tomb
3.700
100%5.5 s
1.0 charged
73% HP left on average
17
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
3.655
100%5.5 s
1.0 charged
73% HP left on average
18
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
3.646
100%6.5 s
1.0 charged
73% HP left on average
19
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
3.556
100%5.5 s
1.0 charged
72% HP left on average
20
Hisuian Decidueye
psychicPsycho Cut
fightingAura SpheregrassEnergy Ball
3.556
100%5.5 s
1.0 charged
72% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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