Shadow Aggron counters
steelrockSteel-type Male Grunt · slot 3Grunt
CP
6,459
Attack
363.9
x1.2 Shadow
Defense
278.6
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 24 (averaged)Dragon Tail / ThunderIron Tail / ThunderSmack Down / ThunderMetal Sound / ThunderDragon Tail / Stone EdgeIron Tail / Stone EdgeSmack Down / Stone EdgeMetal Sound / Stone EdgeDragon Tail / Heavy SlamIron Tail / Heavy SlamSmack Down / Heavy SlamMetal Sound / Heavy SlamDragon Tail / Rock TombIron Tail / Rock TombSmack Down / Rock TombMetal Sound / Rock TombDragon Tail / Meteor BeamIron Tail / Meteor BeamSmack Down / Meteor BeamMetal Sound / Meteor BeamDragon Tail / Brick BreakIron Tail / Brick BreakSmack Down / Brick BreakMetal Sound / Brick Break
Best counters against Metal Sound / Rock Tomb
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.833 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 2 | waterWaterfall waterHydro CannonwaterHydro Pump | 7.417 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 3 | steelMetal Sound waterHydro CannonwaterHydro Pump | 7.120 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 4 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 6.686 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 5 | psychicConfusion fightingAura SpheresteelDoom Desire | 5.583 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 6 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 5.583 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.371 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 8 | electricThunder Shock fightingAura SphereelectricWild Charge | 5.314 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 9 | electricVolt Switch electricWild ChargeelectricZap Cannon | 5.233 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.222 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 11 | groundMud Shot groundEarthquakegroundDrill Run | 4.778 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 12 | fightingKarate Chop groundScorching SandsfightingBrick Break | 4.686 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 13 | electricThunder Shock fightingAura SphereelectricWild Charge | 4.650 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 14 | waterWaterfall waterHydro PumpwaterAqua Tail | 4.619 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 15 | waterWaterfall waterSurfwaterAqua Tail | 4.619 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 16 | waterWaterfall waterAqua JetwaterLiquidation | 4.556 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 17 | groundMud Shot groundEarthquakewaterHydro Cannon | 4.467 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 18 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 4.450 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 19 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 4.381 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 20 | electricVolt Switch fightingDynamic PunchelectricWild Charge | 4.381 | 100% | 6.5 s 1.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.