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PoGoBud
Raid Hour · YveltalNext · 21h 46m

Shadow Aggron counters

steelrockSteel-type Male Grunt · slot 3Grunt
CP
6,459
Attack
363.9
x1.2 Shadow
Defense
278.6
x0.83 Shadow
HP
113

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Iron Tail / Meteor Beam

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Aggron
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
6.000
100%5.5 s
1.0 charged
83% HP left on average
2
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
5.933
100%5.5 s
1.0 charged
83% HP left on average
3
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.697
100%5.0 s
1.0 charged
82% HP left on average
4
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
5.563
100%6.5 s
1.0 charged
82% HP left on average
5
Heatran
fireFire Spin
groundEarth PowerfireFire Blast
5.371
100%8.0 s
1.0 charged
81% HP left on average
6
Volcanion
fireIncinerate
groundEarth PowerwaterHydro Pump
4.914
100%8.0 s
1.0 charged
80% HP left on average
7
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.821
100%5.5 s
1.0 charged
79% HP left on average
8
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
4.806
100%7.5 s
1.0 charged
79% HP left on average
9
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
4.769
100%5.5 s
1.0 charged
79% HP left on average
10
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
4.461
100%7.5 s
1.0 charged
78% HP left on average
11
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.361
100%6.5 s
1.0 charged
77% HP left on average
12
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
4.188
100%6.5 s
1.0 charged
76% HP left on average
13
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
4.188
100%6.5 s
1.0 charged
76% HP left on average
14
Shadow Heatran
fireFire Spin
groundEarth PowerfireFire Blast
4.178
100%8.0 s
1.0 charged
76% HP left on average
15
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
3.956
100%5.5 s
1.0 charged
75% HP left on average
16
Shadow Swampert
groundMud Shot
groundEarthquakewaterHydro Cannon
3.941
100%5.5 s
1.0 charged
75% HP left on average
17
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
3.914
100%8.0 s
1.0 charged
74% HP left on average
18
Metagross
steelBullet Punch
groundEarthquakesteelMeteor Mash
3.909
100%7.5 s
1.0 charged
74% HP left on average
19
Magmortar
fightingKarate Chop
groundScorching SandsfightingBrick Break
3.905
100%5.5 s
1.0 charged
74% HP left on average
20
Gyarados
waterWaterfall
waterHydro PumpwaterAqua Tail
3.731
100%6.5 s
1.0 charged
73% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.