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PoGoBud
Raid Hour · YveltalNext · 23h 11m

Shadow Aggron counters

steelrockSteel-type Male Grunt · slot 3Grunt
CP
6,459
Attack
363.9
x1.2 Shadow
Defense
278.6
x0.83 Shadow
HP
113

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Dragon Tail / Thunder

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Aggron
#PokemonMovesPowerWinsTimeResult
1
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
10.000
100%7.5 s
1.0 charged
93% HP left on average
2
Xerneas
fairyGeomancy
fightingClose CombatelectricThunder
9.125
100%6.5 s
1.0 charged
89% HP left on average
3
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.833
100%5.0 s
1.0 charged
87% HP left on average
4
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
7.800
100%5.5 s
1.0 charged
87% HP left on average
5
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
7.167
100%6.5 s
1.0 charged
86% HP left on average
6
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
6.179
100%7.5 s
1.0 charged
84% HP left on average
7
Snorlax
psychicPsywave
fightingSuperpowergroundEarthquake
5.667
100%5.5 s
1.0 charged
82% HP left on average
8
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
5.583
100%6.5 s
1.0 charged
82% HP left on average
9
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
5.583
100%6.5 s
1.0 charged
82% HP left on average
10
Metagross
steelBullet Punch
groundEarthquakesteelMeteor Mash
5.375
100%7.5 s
1.0 charged
81% HP left on average
11
Galarian Rapidash
fightingLow Kick
groundHigh HorsepowerelectricWild Charge
5.321
100%7.5 s
1.0 charged
81% HP left on average
12
Granbull
darkBite
fightingClose CombatdarkCrunch
5.167
100%6.5 s
1.0 charged
81% HP left on average
13
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
5.119
100%5.5 s
1.0 charged
80% HP left on average
14
Shadow Alolan Sandslash
ghostShadow Claw
groundDrill RungroundBulldoze
4.970
100%5.5 s
1.0 charged
80% HP left on average
15
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
4.944
100%5.5 s
1.0 charged
80% HP left on average
16
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.821
100%5.0 s
1.0 charged
79% HP left on average
17
Shadow Snorlax
psychicPsywave
fightingSuperpowergroundEarthquake
4.817
100%5.5 s
1.0 charged
79% HP left on average
18
Shadow Granbull
darkBite
fightingClose CombatdarkCrunch
4.650
100%6.5 s
1.0 charged
78% HP left on average
19
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
4.450
100%6.5 s
1.0 charged
78% HP left on average
20
Cetitan
icePowder Snow
fightingSuperpowericeAvalanche
4.406
100%5.5 s
1.0 charged
77% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.