Shadow Aggron counters
steelrockSteel-type Male Grunt · slot 3Grunt
CP
6,459
Attack
363.9
x1.2 Shadow
Defense
278.6
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 24 (averaged)Dragon Tail / ThunderIron Tail / ThunderSmack Down / ThunderMetal Sound / ThunderDragon Tail / Stone EdgeIron Tail / Stone EdgeSmack Down / Stone EdgeMetal Sound / Stone EdgeDragon Tail / Heavy SlamIron Tail / Heavy SlamSmack Down / Heavy SlamMetal Sound / Heavy SlamDragon Tail / Rock TombIron Tail / Rock TombSmack Down / Rock TombMetal Sound / Rock TombDragon Tail / Meteor BeamIron Tail / Meteor BeamSmack Down / Meteor BeamMetal Sound / Meteor BeamDragon Tail / Brick BreakIron Tail / Brick BreakSmack Down / Brick BreakMetal Sound / Brick Break
Best counters against Metal Sound / Brick Break
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 2.275 | 100% | 8.5 s 2.0 charged | 56% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.264 | 100% | 5.0 s 1.0 charged | 56% HP left on average | |
| 3 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 2.000 | 100% | 8.5 s 2.0 charged | 50% HP left on average | |
| 4 | darkBite groundEarthquakegroundBulldoze | 1.879 | 100% | 8.0 s 2.0 charged | 47% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingLow Sweep | 1.790 | 100% | 6.5 s 2.0 charged | 44% HP left on average | |
| 6 | ghostShadow Claw fightingClose CombatfireFire Punch | 1.670 | 100% | 6.5 s 2.0 charged | 40% HP left on average | |
| 7 | dragonDragon Breath fightingAura SphereelectricThunder | 1.620 | 100% | 5.5 s 2.0 charged | 38% HP left on average | |
| 8 | grassMagical Leaf fightingAura SpheregrassLeaf Storm | 1.606 | 100% | 6.5 s 2.0 charged | 38% HP left on average | |
| 9 | fireIncinerate groundEarthquakefireSacred Fire++ | 1.590 | 100% | 11.0 s 2.0 charged | 37% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatfightingLow Sweep | 1.528 | 100% | 5.5 s 2.0 charged | 35% HP left on average | |
| 11 | groundMud Shot groundEarth PowergroundScorching Sands | 1.476 | 100% | 6.5 s 2.0 charged | 32% HP left on average | |
| 12 | dragonDragon Tail fightingSuperpowerdragonDraco Meteor | 1.455 | 100% | 6.5 s 2.0 charged | 31% HP left on average | |
| 13 | psychicConfusion fightingAura SpheresteelDoom Desire | 1.434 | 100% | 6.5 s 2.0 charged | 30% HP left on average | |
| 14 | waterWaterfall waterHydro PumpwaterAqua Tail | 1.432 | 100% | 6.5 s 2.0 charged | 30% HP left on average | |
| 15 | poisonPoison Jab fightingSuperpowerfightingPower-Up Punch | 1.432 | 100% | 6.5 s 2.0 charged | 30% HP left on average | |
| 16 | waterWaterfall waterAqua JetwaterLiquidation | 1.430 | 100% | 8.5 s 2.0 charged | 30% HP left on average | |
| 17 | ghostShadow Claw ghostMoongeist BeamdarkDark Pulse | 1.427 | 100% | 9.5 s 2.0 charged | 30% HP left on average | |
| 18 | waterWaterfall waterAqua JetwaterLiquidation | 1.416 | 100% | 6.5 s 2.0 charged | 29% HP left on average | |
| 19 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 1.367 | 100% | 5.5 s 2.0 charged | 27% HP left on average | |
| 20 | fireIncinerate groundEarthquakefireSacred Fire++ | 1.347 | 100% | 11.0 s 2.0 charged | 26% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.