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PoGoBud

Shadow Skarmory counters

steelflyingSteel-type Male Grunt ยท slot 2Grunt
CP
4,546
Attack
278.6
x1.2 Shadow
Defense
246.7
x0.83 Shadow
HP
107

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Steel Wing / Flash Cannon

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Skarmory
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
7.375
100%6.5 s
1.0 charged
86% HP left on average
2
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
5.900
100%6.5 s
1.0 charged
83% HP left on average
3
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
5.786
100%8.0 s
1.0 charged
83% HP left on average
4
Victini
normalQuick Attack
fireV-createfireOverheat
5.400
100%5.5 s
1.0 charged
81% HP left on average
5
Raikou
electricThunder Shock
electricWild ChargeelectricThunder
5.000
100%5.5 s
1.0 charged
80% HP left on average
6
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.900
100%6.5 s
1.0 charged
80% HP left on average
7
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.900
100%6.5 s
1.0 charged
80% HP left on average
8
Togedemaru
electricThunder Shock
electricWild ChargesteelGyro Ball
4.667
100%5.5 s
1.0 charged
79% HP left on average
9
Zeraora
electricSpark
electricWild ChargeelectricPlasma Fists
4.325
100%5.5 s
1.0 charged
77% HP left on average
10
Rotom (Heat)
electricThunder Shock
fireOverheatelectricThunder
4.286
100%7.5 s
1.0 charged
77% HP left on average
11
Rotom (Wash)
electricThunder Shock
electricThunderelectricThunderbolt
4.286
100%7.5 s
1.0 charged
77% HP left on average
12
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.214
100%6.5 s
1.0 charged
76% HP left on average
13
Centiskorch
fireEmber
fireHeat WavedarkCrunch
4.200
100%5.5 s
1.0 charged
76% HP left on average
14
Lanturn
electricSpark
electricThunderelectricThunderbolt
4.130
100%9.5 s
1.0 charged
76% HP left on average
15
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
4.119
100%6.5 s
1.0 charged
76% HP left on average
16
Zamazenta (Crowned Shield)
iceIce Fang
fightingClose CombatsteelBehemoth Bash
4.075
100%8.5 s
1.0 charged
75% HP left on average
17
Skeledirge
ghostHex
fireBlast BurnfireFlamethrower
4.063
100%6.5 s
1.0 charged
75% HP left on average
18
Registeel
normalLock-On
electricZap CannonfightingFocus Blast
4.050
100%8.5 s
1.0 charged
75% HP left on average
19
Magneton
electricVolt Switch
electricZap CannonelectricDischarge
4.000
100%6.5 s
1.0 charged
75% HP left on average
20
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
3.976
100%8.0 s
1.0 charged
75% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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