Shadow Skarmory counters
steelflyingSteel-type Male Grunt ยท slot 2Grunt
CP
4,546
Attack
278.6
x1.2 Shadow
Defense
246.7
x0.83 Shadow
HP
107
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Air Slash / Drill Run
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricVolt Switch electricWild ChargerockStone Edge | 6.750 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 2 | electricThunder Shock electricWild ChargeelectricThunder | 6.481 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 3 | electricVolt Switch electricWild ChargeelectricZap Cannon | 6.125 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 4 | electricThunder Shock electricWild ChargesteelGyro Ball | 5.833 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 5 | electricVolt Switch electricWild ChargerockStone Edge | 5.786 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 6 | electricSpark electricWild ChargeelectricPlasma Fists | 5.767 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 7 | electricThunder Shock electricThunderboltfightingSuperpower | 5.500 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 8 | electricThunder Shock electricWild ChargeelectricThunder | 5.303 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 9 | electricVolt Switch electricWild ChargeelectricZap Cannon | 5.250 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 10 | normalLock-On electricZap CannonrockStone Edge | 5.226 | 100% | 9.0 s 2.0 charged | 81% HP left on average | |
| 11 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 5.094 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 12 | fireFire Spin fireFire BlastfireMagma Storm | 4.917 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 13 | electricThunder Shock electricThunderelectricThunder Punch | 4.848 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 14 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 4.806 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 15 | rockSmack Down electricThunderrockStone Edge | 4.742 | 100% | 10.5 s 2.0 charged | 79% HP left on average | |
| 16 | electricThunder Shock electricWild ChargeelectricThunder | 4.667 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 17 | rockRock Throw rockStone EdgesteelFlash Cannon | 4.655 | 100% | 12.0 s 2.0 charged | 79% HP left on average | |
| 18 | electricSpark electricZap CannonelectricThunderbolt | 4.621 | 100% | 13.0 s 2.0 charged | 78% HP left on average | |
| 19 | electricThunder Shock electricThunderelectricDischarge | 4.583 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 20 | normalLock-On electricZap CannonfightingFocus Blast | 4.500 | 100% | 9.0 s 2.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.