Shadow Skarmory counters
steelflyingSteel-type Male Grunt · slot 2Grunt
CP
4,546
Attack
278.6
x1.2 Shadow
Defense
246.7
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Steel Wing / Drill Run
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireOverheatwaterHydro Pump | 5.786 | 100% | 8.0 s 1.0 charged | 83% HP left on average | |
| 2 | normalQuick Attack fireV-createfireOverheat | 5.400 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 3 | electricThunder Shock electricWild ChargeelectricThunder | 5.000 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 4 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.900 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 5 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.900 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 6 | electricThunder Shock electricWild ChargesteelGyro Ball | 4.667 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 7 | electricSpark electricWild ChargeelectricPlasma Fists | 4.325 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 8 | electricThunder Shock fireOverheatelectricThunder | 4.286 | 100% | 7.5 s 1.0 charged | 77% HP left on average | |
| 9 | electricThunder Shock electricThunderelectricThunderbolt | 4.286 | 100% | 7.5 s 1.0 charged | 77% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.214 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 11 | fireEmber fireHeat WavedarkCrunch | 4.200 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 12 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 4.119 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 13 | ghostHex fireBlast BurnfireFlamethrower | 4.063 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 14 | electricVolt Switch electricZap CannonelectricDischarge | 4.000 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 15 | electricThunder Shock electricThunderboltfightingSuperpower | 3.929 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 16 | electricThunder Shock electricWild ChargeelectricThunder | 3.889 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 17 | fireEmber fireOverheatelectricWild Charge | 3.775 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 18 | fireEmber fireBlast BurnfireHeat Wave | 3.691 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 19 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 3.604 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 20 | electricThunder Shock electricThunderelectricThunder Punch | 3.556 | 100% | 5.5 s 1.0 charged | 72% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.