Shadow Metang counters
steelpsychicSteel-type Male Grunt · slot 2Grunt
CP
3,699
Attack
261.1
x1.2 Shadow
Defense
195.3
x0.83 Shadow
HP
102
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Zen Headbutt / Gyro Ball
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 3 | darkBite darkDark PulsedarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 4 | flyingPeck darkFoul PlayfightingSuperpower | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 5 | fightingLow Kick darkDark PulsedarkFoul Play | 10.000 | 100% | 5.5 s 1.0 charged | 95% HP left on average | |
| 6 | psychicPsycho Cut darkDark PulsesteelSunsteel Strike | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 7 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 8 | darkSnarl darkDark PulsefightingFocus Blast | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 9 | darkSucker Punch darkPaybackflyingFly | 10.000 | 100% | 7.5 s 1.0 charged | 91% HP left on average | |
| 10 | darkSnarl darkBrutal SwingdarkCrunch | 9.972 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 11 | darkBite darkDark PulsedarkBrutal Swing | 9.889 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 12 | ghostAstonish darkDark PulseghostShadow Ball | 9.867 | 100% | 8.0 s 1.0 charged | 90% HP left on average | |
| 13 | darkBite darkDark PulsegrassPower Whip | 9.750 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 14 | darkFeint Attack darkDark PulsedarkFoul Play | 9.100 | 100% | 8.5 s 1.0 charged | 89% HP left on average | |
| 15 | normalQuick Attack fireV-createfireOverheat | 9.000 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 16 | ghostLick darkNight SlashfightingCross Chop | 8.950 | 100% | 7.5 s 1.0 charged | 89% HP left on average | |
| 17 | fireFire Spin fireFlamethrowersteelIron Head | 8.800 | 100% | 8.0 s 1.0 charged | 89% HP left on average | |
| 18 | darkSnarl darkDark PulsefightingFocus Blast | 8.750 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 19 | darkBite darkDark PulsedarkFoul Play | 8.667 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 20 | darkSucker Punch darkNight SlashfairyPlay Rough | 8.167 | 100% | 5.5 s 1.0 charged | 88% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.