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PoGoBud
Raid Hour · YveltalNext · 1d 3h

Shadow Metang counters

steelpsychicSteel-type Male Grunt · slot 2Grunt
CP
3,699
Attack
261.1
x1.2 Shadow
Defense
195.3
x0.83 Shadow
HP
102

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Zen Headbutt / Gyro Ball

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Metang
#PokemonMovesPowerWinsTimeResult
1
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
10.000
100%5.0 s
1.0 charged
92% HP left on average
2
Shadow Tyranitar
darkBite
darkBrutal SwingdarkCrunch
10.000
100%5.0 s
1.0 charged
90% HP left on average
3
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
10.000
100%5.0 s
1.0 charged
92% HP left on average
4
Shadow Malamar
flyingPeck
darkFoul PlayfightingSuperpower
10.000
100%5.5 s
1.0 charged
91% HP left on average
5
Kingambit
fightingLow Kick
darkDark PulsedarkFoul Play
10.000
100%5.5 s
1.0 charged
95% HP left on average
6
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsesteelSunsteel Strike
10.000
100%5.5 s
1.0 charged
91% HP left on average
7
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
10.000
100%6.5 s
1.0 charged
90% HP left on average
8
Yveltal
darkSnarl
darkDark PulsefightingFocus Blast
10.000
100%6.5 s
1.0 charged
90% HP left on average
9
Galarian Moltres
darkSucker Punch
darkPaybackflyingFly
10.000
100%7.5 s
1.0 charged
91% HP left on average
10
Guzzlord
darkSnarl
darkBrutal SwingdarkCrunch
9.972
100%6.5 s
1.0 charged
90% HP left on average
11
Shadow Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
9.889
100%5.0 s
1.0 charged
90% HP left on average
12
Hoopa (Unbound)
ghostAstonish
darkDark PulseghostShadow Ball
9.867
100%8.0 s
1.0 charged
90% HP left on average
13
Zarude
darkBite
darkDark PulsegrassPower Whip
9.750
100%6.5 s
1.0 charged
90% HP left on average
14
Umbreon
darkFeint Attack
darkDark PulsedarkFoul Play
9.100
100%8.5 s
1.0 charged
89% HP left on average
15
Victini
normalQuick Attack
fireV-createfireOverheat
9.000
100%5.5 s
1.0 charged
89% HP left on average
16
Obstagoon
ghostLick
darkNight SlashfightingCross Chop
8.950
100%7.5 s
1.0 charged
89% HP left on average
17
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
8.800
100%8.0 s
1.0 charged
89% HP left on average
18
Bisharp
darkSnarl
darkDark PulsefightingFocus Blast
8.750
100%6.5 s
1.0 charged
89% HP left on average
19
Grimmsnarl
darkBite
darkDark PulsedarkFoul Play
8.667
100%5.5 s
1.0 charged
88% HP left on average
20
Thievul
darkSucker Punch
darkNight SlashfairyPlay Rough
8.167
100%5.5 s
1.0 charged
88% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.