Skip to content
PoGoBud
Raid Hour · YveltalNext · 1d 3h

Shadow Metang counters

steelpsychicSteel-type Male Grunt · slot 2Grunt
CP
3,699
Attack
261.1
x1.2 Shadow
Defense
195.3
x0.83 Shadow
HP
102

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Fury Cutter / Gyro Ball

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Metang
#PokemonMovesPowerWinsTimeResult
1
Annihilape
fightingLow Kick
ghostShadow BallghostRage Fist
10.000
100%5.5 s
1.0 charged
90% HP left on average
2
Shadow Annihilape
fightingLow Kick
ghostShadow BallghostRage Fist
10.000
100%5.5 s
1.0 charged
90% HP left on average
3
Marshadow
ghostShadow Claw
fightingClose CombatfireFire Punch
8.750
100%5.5 s
1.0 charged
89% HP left on average
4
Skeledirge
ghostHex
fireBlast BurnghostShadow Ball
8.125
100%6.5 s
1.0 charged
88% HP left on average
5
Sneasler
ghostShadow Claw
fightingClose CombatbugX-Scissor
8.100
100%5.5 s
1.0 charged
88% HP left on average
6
Hisuian Typhlosion
fireEmber
fireOverheatghostNight Shade
7.550
100%5.5 s
1.0 charged
87% HP left on average
7
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.375
100%6.5 s
1.0 charged
86% HP left on average
8
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
7.375
100%6.5 s
1.0 charged
86% HP left on average
9
Shadow Moltres
flyingWing Attack
fireOverheatfireHeat Wave
7.292
100%6.5 s
1.0 charged
86% HP left on average
10
Drifblim
ghostHex
ghostShadow BallfireMystical Fire
7.167
100%6.5 s
1.0 charged
86% HP left on average
11
Gholdengo
ghostHex
ghostShadow BallfightingFocus Blast
7.125
100%6.5 s
1.0 charged
86% HP left on average
12
Flamigo
fightingDouble Kick
fightingClose CombatfightingUpper Hand
6.833
100%6.5 s
1.0 charged
85% HP left on average
13
Emboar
fireEmber
fireBlast BurnfireHeat Wave
6.767
100%5.5 s
1.0 charged
85% HP left on average
14
Shadow Emboar
fireEmber
fireBlast BurnfireHeat Wave
6.767
100%5.5 s
1.0 charged
85% HP left on average
15
Gengar
darkSucker Punch
ghostShadow BallghostShadow Punch
6.700
100%5.5 s
1.0 charged
85% HP left on average
16
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
6.667
100%7.5 s
1.0 charged
85% HP left on average
17
Zygarde (Complete)
darkBite
groundEarthquakedarkCrunch
6.646
100%6.5 s
1.0 charged
85% HP left on average
18
Giratina (Origin)
ghostShadow Claw
ghostShadow ForceghostOminous Wind
6.556
100%6.5 s
1.0 charged
85% HP left on average
19
Kommo-o
dragonDragon Tail
fightingClose CombatfireFlamethrower
6.417
100%6.5 s
1.0 charged
84% HP left on average
20
Corviknight
groundSand Attack
darkPaybacksteelIron Head
6.414
100%8.5 s
2.0 charged
84% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.