Shadow Metang counters
steelpsychicSteel-type Male Grunt · slot 2Grunt
CP
3,699
Attack
261.1
x1.2 Shadow
Defense
195.3
x0.83 Shadow
HP
102
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / Gyro Ball
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick ghostShadow BallghostRage Fist | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 2 | fightingLow Kick ghostShadow BallghostRage Fist | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 3 | ghostShadow Claw fightingClose CombatfireFire Punch | 8.750 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 4 | ghostHex fireBlast BurnghostShadow Ball | 8.125 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 5 | ghostShadow Claw fightingClose CombatbugX-Scissor | 8.100 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 6 | fireEmber fireOverheatghostNight Shade | 7.550 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.375 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 8 | fireFire Spin fireFire BlastfireMagma Storm | 7.375 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 9 | flyingWing Attack fireOverheatfireHeat Wave | 7.292 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 10 | ghostHex ghostShadow BallfireMystical Fire | 7.167 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 11 | ghostHex ghostShadow BallfightingFocus Blast | 7.125 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingUpper Hand | 6.833 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 13 | fireEmber fireBlast BurnfireHeat Wave | 6.767 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 14 | fireEmber fireBlast BurnfireHeat Wave | 6.767 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 15 | darkSucker Punch ghostShadow BallghostShadow Punch | 6.700 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 16 | fireIncinerate fireSacred Fire++fireSacred Fire | 6.667 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 17 | darkBite groundEarthquakedarkCrunch | 6.646 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 18 | ghostShadow Claw ghostShadow ForceghostOminous Wind | 6.556 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 19 | dragonDragon Tail fightingClose CombatfireFlamethrower | 6.417 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 20 | groundSand Attack darkPaybacksteelIron Head | 6.414 | 100% | 8.5 s 2.0 charged | 84% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.