Shadow Metang counters
steelpsychicSteel-type Male Grunt ยท slot 2Grunt
CP
3,699
Attack
261.1
x1.2 Shadow
Defense
195.3
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Metal Claw / Psyshock
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalQuick Attack fireV-createfireOverheat | 7.560 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 2 | fightingLow Kick fightingClose CombatfightingSecret Sword | 7.080 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 3 | electricThunder Shock fireHeat WaveelectricZap Cannon | 7.000 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 4 | ghostShadow Claw darkCrunchwaterHydro Cannon | 6.720 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 5 | fireEmber fireHeat WavedarkCrunch | 6.300 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 6 | ghostShadow Claw waterAqua JetbugX-Scissor | 6.160 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 7 | ghostShadow Claw waterAqua JetbugX-Scissor | 6.160 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 8 | bugFury Cutter darkNight SlashbugX-Scissor | 6.125 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 9 | bugFury Cutter darkNight SlashfightingSacred Sword | 6.050 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 10 | bugFury Cutter bugX-ScissornormalTechno Blast (Normal) | 5.960 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 11 | bugFury Cutter bugX-ScissoriceTechno Blast (Ice) | 5.960 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 12 | bugFury Cutter waterTechno Blast (Water)bugX-Scissor | 5.960 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 13 | bugFury Cutter electricTechno Blast (Electric)bugX-Scissor | 5.960 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 14 | electricThunder Shock fireHeat WaveelectricZap Cannon | 5.833 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 15 | fireEmber fireBlast BurnfireHeat Wave | 5.800 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 16 | ghostShadow Claw darkCrunchwaterHydro Cannon | 5.600 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 17 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 5.600 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 18 | darkBite darkDark PulsedarkBrutal Swing | 5.563 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 19 | groundMud Shot groundEarthquakewaterHydro Cannon | 5.400 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 20 | ghostShadow Claw darkFoul PlayfightingClose Combat | 4.900 | 100% | 5.5 s 1.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.