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PoGoBud

Shadow Metang counters

steelpsychicSteel-type Male Grunt ยท slot 2Grunt
CP
3,699
Attack
261.1
x1.2 Shadow
Defense
195.3
x0.83 Shadow
HP
102

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Metal Claw / Psyshock

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Metang
#PokemonMovesPowerWinsTimeResult
1
Victini
normalQuick Attack
fireV-createfireOverheat
7.560
100%5.5 s
1.0 charged
87% HP left on average
2
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
7.080
100%5.5 s
1.0 charged
86% HP left on average
3
Zapdos
electricThunder Shock
fireHeat WaveelectricZap Cannon
7.000
100%5.5 s
1.0 charged
86% HP left on average
4
Feraligatr
ghostShadow Claw
darkCrunchwaterHydro Cannon
6.720
100%5.5 s
1.0 charged
85% HP left on average
5
Centiskorch
fireEmber
fireHeat WavedarkCrunch
6.300
100%5.5 s
1.0 charged
84% HP left on average
6
Golisopod
ghostShadow Claw
waterAqua JetbugX-Scissor
6.160
100%5.5 s
1.0 charged
84% HP left on average
7
Shadow Golisopod
ghostShadow Claw
waterAqua JetbugX-Scissor
6.160
100%5.5 s
1.0 charged
84% HP left on average
8
Shadow Scizor
bugFury Cutter
darkNight SlashbugX-Scissor
6.125
100%5.0 s
1.0 charged
84% HP left on average
9
Kartana
bugFury Cutter
darkNight SlashfightingSacred Sword
6.050
100%5.0 s
1.0 charged
83% HP left on average
10
Genesect
bugFury Cutter
bugX-ScissornormalTechno Blast (Normal)
5.960
100%5.5 s
1.0 charged
83% HP left on average
11
Genesect (Chill)
bugFury Cutter
bugX-ScissoriceTechno Blast (Ice)
5.960
100%5.5 s
1.0 charged
83% HP left on average
12
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)bugX-Scissor
5.960
100%5.5 s
1.0 charged
83% HP left on average
13
Genesect (Shock)
bugFury Cutter
electricTechno Blast (Electric)bugX-Scissor
5.960
100%5.5 s
1.0 charged
83% HP left on average
14
Shadow Zapdos
electricThunder Shock
fireHeat WaveelectricZap Cannon
5.833
100%5.5 s
1.0 charged
83% HP left on average
15
Emboar
fireEmber
fireBlast BurnfireHeat Wave
5.800
100%5.5 s
1.0 charged
83% HP left on average
16
Shadow Feraligatr
ghostShadow Claw
darkCrunchwaterHydro Cannon
5.600
100%5.5 s
1.0 charged
82% HP left on average
17
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
5.600
100%5.5 s
1.0 charged
82% HP left on average
18
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
5.563
100%5.0 s
1.0 charged
82% HP left on average
19
Shadow Swampert
groundMud Shot
groundEarthquakewaterHydro Cannon
5.400
100%5.5 s
1.0 charged
81% HP left on average
20
Perrserker
ghostShadow Claw
darkFoul PlayfightingClose Combat
4.900
100%5.5 s
1.0 charged
80% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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