Shadow Metang counters
steelpsychicSteel-type Male Grunt · slot 2Grunt
CP
3,699
Attack
261.1
x1.2 Shadow
Defense
195.3
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / Psyshock
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostHex ghostShadow BallghostShadow Sneak | 6.048 | 100% | 6.5 s 2.0 charged | 83% HP left on average | |
| 2 | bugFury Cutter darkNight SlashbugX-Scissor | 5.444 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 3 | darkBite groundEarth PowerdarkBrutal Swing | 4.500 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 4.333 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 5 | bugFury Cutter darkNight SlashbugBug Buzz | 4.083 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 6 | darkBite darkBrutal SwingdarkCrunch | 3.500 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 7 | bugFury Cutter darkNight SlashfightingSacred Sword | 3.361 | 100% | 5.0 s 1.0 charged | 70% HP left on average | |
| 8 | electricThunder Shock electricThunderelectricDischarge | 3.300 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 9 | darkBite darkBrutal SwingdarkCrunch | 3.000 | 100% | 5.0 s 1.0 charged | 67% HP left on average | |
| 10 | fightingLow Kick darkDark PulsedarkFoul Play | 2.908 | 100% | 5.5 s 2.0 charged | 66% HP left on average | |
| 11 | darkBite darkDark PulsedarkBrutal Swing | 2.825 | 100% | 5.0 s 1.0 charged | 65% HP left on average | |
| 12 | darkBite darkDark PulsedarkBrutal Swing | 2.472 | 100% | 5.0 s 1.0 charged | 60% HP left on average | |
| 13 | darkSnarl darkDark PulsefightingFocus Blast | 2.368 | 100% | 7.0 s 2.0 charged | 58% HP left on average | |
| 14 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 2.345 | 100% | 8.5 s 2.0 charged | 57% HP left on average | |
| 15 | darkBite groundEarthquakedarkCrunch | 2.246 | 100% | 7.0 s 2.0 charged | 55% HP left on average | |
| 16 | fireFire Spin fireFlamethrowersteelIron Head | 2.245 | 100% | 8.5 s 2.0 charged | 55% HP left on average | |
| 17 | psychicPsycho Cut darkDark PulsesteelSunsteel Strike | 2.224 | 100% | 5.5 s 2.0 charged | 55% HP left on average | |
| 18 | fireFire Spin fireFire BlastfireMagma Storm | 2.159 | 100% | 7.0 s 2.0 charged | 54% HP left on average | |
| 19 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 2.141 | 100% | 8.5 s 2.0 charged | 53% HP left on average | |
| 20 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 2.051 | 100% | 7.0 s 2.0 charged | 51% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.