Shadow Metang counters
steelpsychicSteel-type Male Grunt · slot 2Grunt
CP
3,699
Attack
261.1
x1.2 Shadow
Defense
195.3
x0.83 Shadow
HP
102
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / Gyro Ball
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick ghostShadow BallghostRage Fist | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 2 | fightingLow Kick ghostShadow BallghostRage Fist | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 3 | ghostShadow Claw fightingClose CombatfireFire Punch | 9.000 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 4 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 9.000 | 100% | 7.0 s 2.0 charged | 89% HP left on average | |
| 5 | ghostHex fireBlast BurnghostShadow Ball | 8.375 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 6 | ghostShadow Claw fightingClose CombatbugX-Scissor | 8.350 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 7 | fireEmber fireOverheatghostNight Shade | 7.800 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.583 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 9 | fireFire Spin fireFire BlastfireMagma Storm | 7.583 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 10 | flyingWing Attack fireOverheatfireHeat Wave | 7.500 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 11 | ghostHex ghostShadow BallfireMystical Fire | 7.389 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 12 | ghostHex ghostShadow BallfightingFocus Blast | 7.333 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatfightingUpper Hand | 7.042 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 14 | fireEmber fireBlast BurnfireHeat Wave | 6.967 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 15 | fireEmber fireBlast BurnfireHeat Wave | 6.967 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 16 | darkSucker Punch ghostShadow BallghostShadow Punch | 6.900 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 17 | fireIncinerate fireSacred Fire++fireSacred Fire | 6.889 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 18 | darkBite groundEarthquakedarkCrunch | 6.854 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 19 | ghostShadow Claw ghostShadow ForceghostOminous Wind | 6.750 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 20 | groundSand Attack groundEarthquakegroundSand Tomb | 6.625 | 100% | 6.5 s 1.0 charged | 85% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.