Shadow Skarmory counters
steelflyingSteel-type Male Grunt ยท slot 2Grunt
CP
4,546
Attack
278.6
x1.2 Shadow
Defense
246.7
x0.83 Shadow
HP
107
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 6.635 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 2 | electricVolt Switch electricWild ChargeelectricZap Cannon | 6.333 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 3 | electricThunder Shock electricWild ChargeelectricThunder | 5.905 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 4 | electricThunder Shock electricThunderboltfightingSuperpower | 5.469 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 5 | electricThunder Shock electricWild ChargesteelGyro Ball | 5.438 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 6 | fireFire Spin fireFire BlastfireMagma Storm | 5.308 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 7 | normalQuick Attack fireV-createfireOverheat | 5.286 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 8 | electricVolt Switch electricWild ChargeelectricZap Cannon | 5.248 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 9 | electricSpark electricWild ChargeelectricPlasma Fists | 5.192 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 10 | electricThunder Shock electricWild ChargeelectricThunder | 4.977 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 11 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 4.928 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 12 | normalLock-On electricZap CannonfightingFocus Blast | 4.836 | 100% | 8.6 s 1.3 charged | 79% HP left on average | |
| 13 | fireFire Spin fireFlamethrowersteelIron Head | 4.825 | 100% | 8.0 s 1.1 charged | 79% HP left on average | |
| 14 | electricThunder Shock electricThunderelectricThunder Punch | 4.563 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 15 | electricThunder Shock electricWild ChargeelectricThunder | 4.397 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 16 | fireEmber fireHeat WavefireFlamethrower | 4.394 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 17 | dragonDragon Breath electricThunderdragonDraco Meteor | 4.355 | 100% | 8.0 s 1.1 charged | 77% HP left on average | |
| 18 | waterWaterfall waterHydro CannonwaterHydro Pump | 4.343 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 19 | electricThunder Shock electricZap CannonelectricThunder | 4.337 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 20 | electricThunder Shock electricThunderelectricDischarge | 4.275 | 100% | 5.5 s 1.0 charged | 76% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.