Shadow Lairon counters
steelrockSteel-type Male Grunt · slot 2Grunt
CP
4,416
Attack
295.0
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Metal Claw / Body SlamIron Tail / Body SlamMetal Sound / Body SlamMetal Claw / Rock SlideIron Tail / Rock SlideMetal Sound / Rock SlideMetal Claw / Heavy SlamIron Tail / Heavy SlamMetal Sound / Heavy SlamMetal Claw / Rock TombIron Tail / Rock TombMetal Sound / Rock Tomb
Best counters against Metal Sound / Body Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.850 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 8.050 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 8.050 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.708 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 5 | bugFury Cutter fightingSacred SwordsteelIron Head | 6.600 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.531 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 7 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 3.750 | 100% | 4.5 s 0.0 charged | 73% HP left on average | |
| 8 | fightingCounter fightingFocus BlastfightingAura Sphere | 3.600 | 100% | 5.0 s 0.0 charged | 72% HP left on average | |
| 9 | fightingKarate Chop fightingClose CombatfightingCross Chop | 3.365 | 100% | 4.5 s 1.0 charged | 70% HP left on average | |
| 10 | fightingCounter fightingFocus BlastghostShadow Ball | 3.273 | 100% | 5.0 s 0.0 charged | 69% HP left on average | |
| 11 | ghostHex fightingFocus BlastghostShadow Ball | 3.226 | 100% | 6.5 s 2.0 charged | 69% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.161 | 100% | 5.0 s 1.0 charged | 68% HP left on average | |
| 13 | ghostHex fireBlast BurnghostShadow Ball | 2.826 | 100% | 6.5 s 2.0 charged | 65% HP left on average | |
| 14 | fightingCounter groundEarthquakewaterSurf | 2.600 | 100% | 5.0 s 0.0 charged | 62% HP left on average | |
| 15 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 2.593 | 100% | 7.5 s 2.0 charged | 61% HP left on average | |
| 16 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.587 | 100% | 7.5 s 2.0 charged | 61% HP left on average | |
| 17 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 2.500 | 100% | 5.5 s 2.0 charged | 60% HP left on average | |
| 18 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 2.484 | 100% | 9.5 s 2.0 charged | 60% HP left on average | |
| 19 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 2.444 | 100% | 7.5 s 2.0 charged | 59% HP left on average | |
| 20 | fireFire Spin groundEarth PowerfireFire Blast | 2.425 | 100% | 8.5 s 2.0 charged | 59% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.