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PoGoBud
Raid Hour · YveltalNext · 1d 1h

Shadow Alolan Sandshrew counters

icesteelSteel-type Male Grunt · slot 1Grunt
CP
2,765
Attack
238.5
x1.2 Shadow
Defense
147.0
x0.83 Shadow
HP
91

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Metal Claw / Gyro Ball

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Alolan Sandshrew
#PokemonMovesPowerWinsTimeResult
1
Shadow Entei
fireFire Fang
fireOverheatfireFire Blast
10.000
100%3.0 s
0.0 charged
91% HP left on average
2
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
10.000
100%3.0 s
0.0 charged
95% HP left on average
3
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
10.000
100%3.0 s
0.0 charged
91% HP left on average
4
Entei
fireFire Fang
fireOverheatfireFire Blast
10.000
100%4.0 s
0.0 charged
90% HP left on average
5
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
10.000
100%4.0 s
0.0 charged
91% HP left on average
6
Heatran
fireFire Spin
fireFire BlastfireFlamethrower
10.000
100%4.5 s
0.0 charged
93% HP left on average
7
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
10.000
100%4.5 s
0.0 charged
91% HP left on average
8
Volcanion
fireIncinerate
fireOverheatgroundEarth Power
10.000
100%5.0 s
0.0 charged
91% HP left on average
9
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
10.000
100%4.5 s
1.0 charged
91% HP left on average
10
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
10.000
100%5.0 s
1.0 charged
91% HP left on average
11
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
10.000
100%5.5 s
1.0 charged
91% HP left on average
12
Shadow Moltres
fireFire Spin
fireOverheatfireFire Blast
9.722
100%3.0 s
0.0 charged
90% HP left on average
13
Urshifu (Rapid Strike)
fightingCounter
fightingClose CombatfightingDynamic Punch
9.450
100%4.0 s
0.0 charged
89% HP left on average
14
Victini
normalQuick Attack
fireV-createfireOverheat
9.450
100%5.5 s
1.0 charged
89% HP left on average
15
Incineroar
fireFire Fang
fireBlast BurnfireFire Blast
9.100
100%4.0 s
0.0 charged
89% HP left on average
16
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
9.000
100%5.0 s
0.0 charged
89% HP left on average
17
Arcanine
fireFire Fang
fireFire BlastfireFlamethrower
8.750
100%4.0 s
0.0 charged
89% HP left on average
18
Moltres
fireFire Spin
fireOverheatfireFire Blast
8.750
100%4.5 s
0.0 charged
89% HP left on average
19
Volcarona
fireFire Spin
fireOverheatbugBug Buzz
8.400
100%4.5 s
0.0 charged
88% HP left on average
20
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
8.167
100%6.5 s
1.0 charged
88% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.