Shadow Steelix counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Iron Tail / Breaking Swipe
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 5.094 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 2 | waterWaterfall waterHydro CannonwaterHydro Pump | 4.306 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 3 | fireIncinerate fireOverheatwaterHydro Pump | 4.257 | 100% | 8.0 s 1.0 charged | 77% HP left on average | |
| 4 | fireFire Spin fireFire BlastfireFlamethrower | 3.881 | 100% | 9.5 s 1.0 charged | 74% HP left on average | |
| 5 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 3.775 | 100% | 8.5 s 1.0 charged | 74% HP left on average | |
| 6 | dragonDragon Breath fireOverheatfireFusion Flare | 3.636 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.396 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 8 | fightingCounter fightingClose CombatwaterAqua Jet | 3.365 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 9 | steelMetal Sound waterHydro CannonwaterHydro Pump | 3.229 | 100% | 10.5 s 1.0 charged | 69% HP left on average | |
| 10 | waterWaterfall waterOrigin PulsewaterSurf | 3.200 | 100% | 8.0 s 1.0 charged | 69% HP left on average | |
| 11 | psychicConfusion fireV-createfireOverheat | 3.182 | 100% | 8.5 s 1.0 charged | 69% HP left on average | |
| 12 | dragonDragon Breath fireOverheatfireFusion Flare | 3.077 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 13 | waterWater Gun waterHydro PumpwaterScald | 2.917 | 100% | 9.0 s 1.0 charged | 66% HP left on average | |
| 14 | bugFury Cutter fireTechno Blast (Fire)fireFlamethrower | 2.875 | 100% | 7.5 s 1.0 charged | 65% HP left on average | |
| 15 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 2.875 | 100% | 7.5 s 1.0 charged | 65% HP left on average | |
| 16 | fireFire Spin fireFlamethrowergrassSolar Beam | 2.833 | 100% | 9.5 s 1.0 charged | 65% HP left on average | |
| 17 | fireIncinerate fireSacred Fire++fireSacred Fire | 2.783 | 100% | 10.5 s 1.0 charged | 64% HP left on average | |
| 18 | fireIncinerate fireBlast BurnfireFlamethrower | 2.769 | 100% | 8.0 s 1.0 charged | 64% HP left on average | |
| 19 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 2.768 | 100% | 6.5 s 1.0 charged | 64% HP left on average | |
| 20 | fireEmber fireBlast BurnfightingFocus Blast | 2.765 | 100% | 6.5 s 1.0 charged | 64% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.