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Shadow Steelix counters

steelgroundSierra ยท slot 3Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Psychic Fangs

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zacian (Crowned Sword)
flyingAir Slash
fightingClose CombatsteelBehemoth Blade
3.432
100%7.5 s
2.0 charged
71% HP left on average
2
Solgaleo
fireFire Spin
fireFlamethrowergrassSolar Beam
2.795
100%9.0 s
2.0 charged
64% HP left on average
3
Kingambit
darkSnarl
fightingFocus BlastdarkDark Pulse
2.734
100%9.0 s
2.0 charged
63% HP left on average
4
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
2.292
100%10.0 s
2.0 charged
56% HP left on average
5
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.264
100%6.0 s
2.0 charged
56% HP left on average
6
Heatran
fireFire Spin
fireFire BlastfireFlamethrower
2.063
100%9.0 s
2.0 charged
52% HP left on average
7
Shadow Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
2.014
100%10.0 s
2.0 charged
50% HP left on average
8
Zamazenta (Crowned Shield)
iceIce Fang
fightingClose CombatsteelBehemoth Bash
1.987
100%9.0 s
2.0 charged
50% HP left on average
9
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.914
100%6.0 s
2.0 charged
48% HP left on average
10
Genesect (Burn)
bugFury Cutter
fireTechno Blast (Fire)fireFlamethrower
1.840
100%8.0 s
2.0 charged
46% HP left on average
11
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
1.840
100%8.0 s
2.0 charged
46% HP left on average
12
Bisharp
darkSnarl
fightingFocus BlastdarkDark Pulse
1.831
100%9.0 s
2.0 charged
45% HP left on average
13
Victini
psychicConfusion
fireV-createfireOverheat
1.733
100%9.0 s
2.0 charged
42% HP left on average
14
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
1.733
100%7.5 s
2.0 charged
42% HP left on average
15
Excadrill
groundMud-Slap
groundEarthquakegroundScorching Sands
1.709
100%7.5 s
2.0 charged
41% HP left on average
16
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
1.694
100%6.0 s
2.0 charged
41% HP left on average
17
Urshifu (Single Strike)
darkSucker Punch
fightingClose CombatfightingDynamic Punch
1.651
100%8.0 s
2.0 charged
39% HP left on average
18
Pangoro
fightingLow Kick
fightingClose CombatdarkNight Slash
1.641
100%7.0 s
2.0 charged
39% HP left on average
19
Mew
waterWaterfall
fireOverheatfightingFocus Blast
1.636
100%9.0 s
2.0 charged
39% HP left on average
20
Groudon
dragonDragon Tail
groundPrecipice BladesgroundEarthquake
1.553
100%7.5 s
2.0 charged
36% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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