Shadow Steelix counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Psychic Fangs
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingAir Slash fightingClose CombatsteelBehemoth Blade | 3.432 | 100% | 7.5 s 2.0 charged | 71% HP left on average | |
| 2 | fireFire Spin fireFlamethrowergrassSolar Beam | 2.795 | 100% | 9.0 s 2.0 charged | 64% HP left on average | |
| 3 | darkSnarl fightingFocus BlastdarkDark Pulse | 2.734 | 100% | 9.0 s 2.0 charged | 63% HP left on average | |
| 4 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 2.292 | 100% | 10.0 s 2.0 charged | 56% HP left on average | |
| 5 | fireFire Spin fireFire BlastfireMagma Storm | 2.264 | 100% | 6.0 s 2.0 charged | 56% HP left on average | |
| 6 | fireFire Spin fireFire BlastfireFlamethrower | 2.063 | 100% | 9.0 s 2.0 charged | 52% HP left on average | |
| 7 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 2.014 | 100% | 10.0 s 2.0 charged | 50% HP left on average | |
| 8 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 1.987 | 100% | 9.0 s 2.0 charged | 50% HP left on average | |
| 9 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.914 | 100% | 6.0 s 2.0 charged | 48% HP left on average | |
| 10 | bugFury Cutter fireTechno Blast (Fire)fireFlamethrower | 1.840 | 100% | 8.0 s 2.0 charged | 46% HP left on average | |
| 11 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 1.840 | 100% | 8.0 s 2.0 charged | 46% HP left on average | |
| 12 | darkSnarl fightingFocus BlastdarkDark Pulse | 1.831 | 100% | 9.0 s 2.0 charged | 45% HP left on average | |
| 13 | psychicConfusion fireV-createfireOverheat | 1.733 | 100% | 9.0 s 2.0 charged | 42% HP left on average | |
| 14 | waterWaterfall waterHydro CannonwaterSparkling Aria | 1.733 | 100% | 7.5 s 2.0 charged | 42% HP left on average | |
| 15 | groundMud-Slap groundEarthquakegroundScorching Sands | 1.709 | 100% | 7.5 s 2.0 charged | 41% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegroundDrill Run | 1.694 | 100% | 6.0 s 2.0 charged | 41% HP left on average | |
| 17 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.651 | 100% | 8.0 s 2.0 charged | 39% HP left on average | |
| 18 | fightingLow Kick fightingClose CombatdarkNight Slash | 1.641 | 100% | 7.0 s 2.0 charged | 39% HP left on average | |
| 19 | waterWaterfall fireOverheatfightingFocus Blast | 1.636 | 100% | 9.0 s 2.0 charged | 39% HP left on average | |
| 20 | dragonDragon Tail groundPrecipice BladesgroundEarthquake | 1.553 | 100% | 7.5 s 2.0 charged | 36% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.